Could someone explain to me how OpenAL fits in with the schema of sound on the iPhone?
There seem to be APIs at different levels for handling sound. The higher level ones are easy enough to understand.
But my understanding gets murky towards the bottom. There is Core Audio, Audio Units, OpenAL.
What is the connection between these? Is openAL the substratum, upon which rests Core Audio (which contains as one of its lower-level objects Audio Units) ?
OpenAL doesn't seem to be documented by Xcode, yet I can run code that uses its functions.
NEED TAG: Audio-Units