The code in question:
TreeNode categoryNode = categories.Nodes[category]; //BREAKPOINT HERE
categoryNode.Add("New Node")
My question is less about the code itself (it all makes sense to me), so much as the debugger. When at the break point I want to look at the TreeNodes in categories.Nodes, but categories.Nodes is a TreeNodeCollection and I can't find the underlying list, array, or whatever is actually used under TreeNodeCollection's hood.
How do I navigate the TreeNodeCollection so that I can find the actual list in question?