Hi,
when my app is exited i see the following in the debugger console.
The thread '_threadstartex' (0xd48) has exited with code 0 (0x0).
The thread '_threadstartex' (0xf80) has exited with code 0 (0x0).
The thread '_threadstartex' (0x190) has exited with code 0 (0x0).
The thread '_threadstartex' (0xaa0) has exited with code 0 (0x0).
The thread '_threadstartex' (0x67c) has exited with code 0 (0x0).
The thread '_threadstartex' (0x6f0) has exited with code 0 (0x0).
The thread '_threadstartex' (0x9e4) has exited with code 0 (0x0).
The thread '_threadstartex' (0xf04) has exited with code 0 (0x0).
The thread 'Win64 Thread' (0xbcc) has exited with code 0 (0x0).
The thread 'Win64 Thread' (0xe08) has exited with code 1 (0x1).
The thread 'Win64 Thread' (0x9a4) has exited with code 0 (0x0).
The thread 'Win64 Thread' (0x3a0) has exited with code 0 (0x0).
'BFX_App.exe': Unloaded 'C:\Windows\System32\msxml6.dll'
'BFX_App.exe': Unloaded 'C:\Windows\System32\WindowsCodecsExt.dll'
The program '[2148] BFX_App.exe: Native' has exited with code 0 (0x0).
I traced the thread exiting with exit code 1 to a call to Gdiplus::GdiplusShutdown(gdiplusToken);
in the destructor of my app. I am not really sure why this call is resulting in a thread with exit code 1. I would appreciate if anyone can help me find what is causing this error.
Thanks, Abhinay.