You have a couple of options, actually. You can either use the serial port's built-in async_read_some
function, or you can use the stand-alone function boost::asio::async_read
(or async_read_some
).
You'll still run into the situation where you are effectively "blocked", since neither of these will call the callback unless (1) data has been read or (2) an error occurs. To get around this, you'll want to use a deadline_timer
object to set a timeout. If the timeout fires first, no data was available. Otherwise, you will have read data.
The added complexity isn't really all that bad. You'll end up with two callbacks with similar behavior. If either the "read" or the "timeout" callback fires with an error, you know it's the race loser. If either one fires without an error, then you know it's the race winner (and you should cancel the other call). In the place where you would have had your blocking call to read_some
, you will now have a call to io_svc.run()
. Your function will still block as before when it calls run
, but this time you control the duration.
Here's an example:
void foo()
{
io_service io_svc;
serial_port ser_port(io_svc, "your string here");
deadline_timer timeout(io_svc);
unsigned char my_buffer[1];
bool data_available = false;
ser_port.async_read_some(boost::asio::buffer(my_buffer),
boost::bind(&read_callback, boost::ref(data_available), boost::ref(timeout),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
timeout.expires_from_now(boost::posix_time::milliseconds(<<your_timeout_here>>));
timeout.async_wait(boost::bind(&wait_callback, boost::ref(ser_port),
boost::asio::placeholders::error));
io_svc.run(); // will block until async callbacks are finished
if (!data_available)
{
kick_start_the_device();
}
}
void read_callback(bool& data_available, deadline_timer& timeout, const boost::system::error_code& error, std::size_t bytes_transferred)
{
if (error || !bytes_transferred)
{
// No data was read!
data_available = false;
return;
}
timeout.cancel(); // will cause wait_callback to fire with an error
data_available = true;
}
void wait_callback(serial_port& ser_port, const boost::system::error_code& error)
{
if (error)
{
// Data was read and this timeout was canceled
return;
}
ser_port.cancel(); // will cause read_callback to fire with an error
}
That should get you started with only a few tweaks here and there to suit your specific needs. I hope this helps!
Another note: No extra threads were necessary to handle callbacks. Everything is handled within the call to run()
. Not sure if you were already aware of this...