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1480

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4

I am trying to update my system time using the following:

        [StructLayout(LayoutKind.Sequential)] 
        private struct SYSTEMTIME
        {
            public ushort wYear;
            public ushort wMonth;
            public ushort wDayOfWeek;
            public ushort wDay;
            public ushort wHour;
            public ushort wMinute;
            public ushort wSecond;
            public ushort wMilliseconds;
        }

   [DllImport("kernel32.dll", EntryPoint = "GetSystemTime", SetLastError = true)]
    private extern static void Win32GetSystemTime(ref SYSTEMTIME lpSystemTime);

    [DllImport("kernel32.dll", EntryPoint = "SetSystemTime", SetLastError = true)]
    private extern static bool Win32SetSystemTime(ref SYSTEMTIME lpSystemTime);

     public void SetTime()
    {
        TimeSystem correctTime = new TimeSystem();
        DateTime sysTime = correctTime.GetSystemTime();
        // Call the native GetSystemTime method
        // with the defined structure.
        SYSTEMTIME systime = new SYSTEMTIME();
        Win32GetSystemTime(ref systime);

        // Set the system clock ahead one hour. 
        systime.wYear = (ushort)sysTime.Year;
        systime.wMonth = (ushort)sysTime.Month;
        systime.wDayOfWeek = (ushort)sysTime.DayOfWeek;
        systime.wDay = (ushort)sysTime.Day;
        systime.wHour = (ushort)sysTime.Hour;
        systime.wMinute = (ushort)sysTime.Minute;
        systime.wSecond = (ushort)sysTime.Second;
        systime.wMilliseconds = (ushort)sysTime.Millisecond;

        Win32SetSystemTime(ref systime);
    }

When I debug everything looks good and all the values are correct but when it calles the Win32SetSystemTime(ref systime) th actual time of system(display time) doesn't change and stays the same. The strange part is that when I call the Win32GetSystemTime(ref systime) it gives me the new updated time. Can someone give me some help on this?

+2  A: 

According to the code you have right there, you're not incrementing the hour. It looks like you're setting your system time to the exact same time as it was when you called Win32GetSystemTime.

Try:

systime.wHour = (ushort)(sysTime.Hour + 1);
David Morton
But I don't want to increment the hour. I want to set it to another time.
The code comment in your code specifically states "set the system clock ahead one hour". You're not changing your system time simply because you're not changing it. To set it to another time, you have to set the struct you're sending into the method to a different time than the current time.
David Morton
+2  A: 

Part of your problem is that you have a couple of incorrect PInvoke signatures. Most notable SetSystemTime should have a non-void return value. Here is the correct signature

    /// Return Type: BOOL->int
    ///lpSystemTime: SYSTEMTIME*
    [System.Runtime.InteropServices.DllImportAttribute("kernel32.dll", EntryPoint="SetSystemTime")]
    [return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)]
public static extern  bool SetSystemTime([InAttribute()] ref SYSTEMTIME lpSystemTime) ;

My suspicion is that the lock of a return value messed up the stack and the SetSystemTime function essentially ended up with bad data.

JaredPar
A: 

The problem is about UTC time and local time. See this link: http://www.codeproject.com/Messages/2998246/problem-with-SetSystemTime-fucntion-of-Kernel32-dl.aspx

Hope this maybe helpful for you.

A: 

TimeSpan diffLocalTime = DateTime.Now - DateTime.UtcNow; 
SystemTime systemTime = new SystemTime(); 
systemTime.Second = ... 
systemTime.Minute =.... 
systemTime.Hour -= (ushort)(diffLocalTime.Hours + 1); // 00:59:59 I rounded as 1 hour 
bool result = SetSystemTime(ref systemTime); 

This using It's working correctly for local time zone.

Mehmet Taskopru