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I'm about to add "render AVI to texture" to our engine to get videos into materials, and realised I haven't done any video decoding since the Playstation1 (argh) so would like to know if anyone has any suggestions on how to get an AVI's frames output to a standard memory buffer while also maintaining sync with any Audio that might be playing with it.

things I'd like to know: how to go about getting AVI frames into texture buffers (raw buffers is fine too) how to know when to use the frame data (so as to sync to sound)

thanks