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1707

answers:

9

I see some legacy code checking for null before deleting the pointer. as like below

if(NULL != pSomeObject)//any reason for checking for null
{
 delete pSomeObject;
pSomeObject = NULL;//any reason for assigning null
}

my compiler is vc6 pre-standard one though.

+13  A: 

It's perfectly "safe" to delete a null pointer; it effectively amounts to a no-op.

The reason you might want to check for null before you delete is that trying to delete a null pointer could indicate a bug in your program.

Randolpho
operator delete must do null check, I guess it should be a c++ standard, am I right?
lz_prgmr
@Dbger: I'm not sure what you mean, so let me clarify what *I* meant by my post. If you pass a NULL pointer to the delete mechanism, yes, under the covers, a null check is made, and if the pointer is null, the "function" simply returns without actually doing anything. But the *reason* you might want to check for a null pointer before you delete is that if you are trying to delete a pointer that has already been set to null, that means that your assumptions about the pointer are incorrect. If your assumptions are incorrect, odds are you have a bug.
Randolpho
yea, I got it, it makes sense.What I mean is when the compiler vendor or yourself implement an operator delete, you must make sure null-check the pointer inside, this should be a c++ standard.
lz_prgmr
@Dbger: I'm 90% certain the c++ standard says exactly that. Gonna go check it now.
Randolpho
@Dbger: Here we go... Using ISO/IEC 14882:2003 section 5.3.5 paragraph 2, second sentence: "In either alternative, if the value of the operand of `delete` is the null pointer the operation has no effect."
Randolpho
@Randolpho Thanks, finally I got a pdf copy of the standard to check with:)
lz_prgmr
@Dbger: did you get it from that google code page? Me too. I'm too cheap to spring for thirty bucks at the ISO site. Crap like that is exactly what's wrong with the world these days, IMO.
Randolpho
@Randolpho:I got it from here: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3092.pdf, I am not sure if this could be called "standard", but there are a lot of stuff inside:)
lz_prgmr
+2  A: 

Deleting null is a no-op. There's no reason to check for null before calling delete.

You might want to check for null for other reasons if the pointer being null carries some additional information you care about.

Welbog
+4  A: 

If pSomeObject is NULL, delete won't do anything. So no, you don't have to check for NULL.

We consider it good practice to assign NULL to the pointer after deleting it if it's at all possible that some knucklehead can attempt to use the pointer. Using a NULL pointer is slightly better than using a pointer to who knows what (the NULL pointer will cause a crash, the pointer to deleted memory may not)

Joe
Not only use the pointer, but the knucklehead might try to delete it again. Double delete is not allowed.
Magnus Hoff
A: 

There is no reason to check for NULL prior to delete. Assigning NULL after delete might be necessary if somewhere in the code checks are made whether some object is already allocated by performing a NULL check. An example would be some sort of cached data that is allocated on demand. Whenever you clear out the cache-object you assign NULL to the pointer so the code that allocates the object knows that it needs to perform an allocation.

VoidPointer
+15  A: 

This would be very bad, but since operator delete can be overloaded a sloppy programmer might have omitted the test for null pointers, thus requiring the client to check for it. This might be a reason for it here.

Another point, setting the pointer explicitly to null after deleting might actually make sense depending on the architecture of the code, precisely to prevent double-deletes. Since this only saves double-deletes on the same pointer though, it's highly questionable whether this is a good design. I wouldn't ever rely on it.

An explanation of overloaded operator delete:

operator delete is (despite its name) a function that may be overloaded like any other function. This function gets called internally for every call of operator delete with matching arguments. The same is true for operator new.

Overloading operator new (and then also operator delete) makes sense in some situations when you want to control precisely how memory is allocated. Doing this isn't even very hard, but a few precautions must be made to ensure correct behaviour. Scott Meyers describes this in great detail Effective C++.

For now, let's just say that we want to overload the global version of operator new for debugging. Before we do this, one short notice about what happens in the following code:

klass* pobj = new klass;
// … use pobj.
delete pobj;

What actually happens here? Well the above can be roughly translated to the following code:

// 1st step: allocate memory
klass* pobj = static_cast<klass*>(operator new(sizeof(klass)));
// 2nd step: construct object in that memory, using placement new:
new (pobj) klass();

// … use pobj.

// 3rd step: call destructor on pobj:
pobj->~klass();
// 4th step: free memory
operator delete(pobj);

Notice step 2 where we call new with a slightly odd syntax. This is a call to so-called placement new which takes an address and constructs an object at that address. This operator can be overloaded as well. In this case, it just serves to call the constructor of the class klass.

Now, without further ado here's the code for an overloaded version of the operators:

void* operator new(size_t size) {
    // See Effective C++, Item 8 for an explanation.
    if (size == 0)
        size = 1;

    cerr << "Allocating " << size << " bytes of memory:";

    while (true) {
        void* ret = malloc(size);

        if (ret != 0) {
            cerr << " @ " << ret << endl;
            return ret;
        }

        // Retrieve and call new handler, if available.
        new_handler handler = set_new_handler(0);
        set_new_handler(handler);

        if (handler == 0)
            throw bad_alloc();
        else
            (*handler)();
    }
}

void operator delete(void* p) {
    cerr << "Freeing pointer @ " << p << "." << endl;
    free(p);
}

This code just uses malloc/free internally, much as most default implementations. It also creates a debugging output. Consider the following code:

int main() {
    int* pi = new int(42);
    cout << *pi << endl;
    delete pi;
}

It yielded the following output:

Allocating 4 bytes of memory: @ 0x100160
42
Freeing pointer @ 0x100160.

Now, this code does something fundamentally different than the standard implementation of operator delete: It didn't test for null pointers! The compiler doesn't check this so the above code compiles but it may give nasty errors at run-time when you try to delete null pointers.

However, as I said before, this behaviour is actually unexpected and a library writer should take care to check for null pointers in the operator delete. This version is much improved:

void operator delete(void* p) {
    if (p == 0) return;
    cerr << "Freeing pointer @ " << p << "." << endl;
    free(p);
}

In conclusion, although a sloppy implementation of operator delete may require explicit null checks in the client code, this is non-standard behaviour and should only be tolerated in legacy support (if at all).

Konrad Rudolph
good point about the operator overload +1
Randolpho
I did not understand the first point .Can you elaborate more on overloading
yesraaj
rajKumar: see update. I hope this helps. Understanding these overloads isn't easy. I can only advise reading Scott Meyers' Effective C++ (also in general; it's THE de facto C++ how-to manual).
Konrad Rudolph
Setting deleted pointers to NULL has another benefit: guaranteeing that any subsequent attempt to *dereference* the pointer will crash immediately, instead of doing who-knows-what.
Andrew Medico
You should know that free(NULL) is also a no-op so your example isn't really an example of the problem. Beyond that, hit the mark on the head.
Evan Teran
+1 for a very thorough answer!
tr9sh
A: 

Delete checks for NULL internally. Your test is redundent

EvilTeach
Short and wrong. See other upvoted answers for details.
MaxVT
Delete.cpp calls Free.c, which checks to see if it is NULL, then it returns. QED.void __cdecl _free_base (void * pBlock){ PHEADER pHeader; if (pBlock == NULL) return;
EvilTeach
+1  A: 

It depends on what you are doing. Some older implementations of free, for example, will not be happy if they are passed a NULL pointer. Some libraries still have this problem. For example, XFree in the Xlib library says:

DESCRIPTION

The XFree function is a general-purpose Xlib routine that frees the specified data. You must use it to free any objects that were allocated by Xlib, unless an alternate function is explicitly specified for the object. A NULL pointer cannot be passed to this function.

So consider freeing NULL pointers as a bug and you'll be safe.

Michael Trausch
A: 

I believe the previous developer coded it "redundantly" to save some milliseconds: It's a good thing to have the pointer be set to NULL upon being deleted, so you could use a line like the following right after deleting the object:

if(pSomeObject1!=NULL) pSomeObject1=NULL;

But then delete is doing that exact comparison anyway (doing nothing if it's NULL). Why do this twice? You can always assign pSomeObject to NULL after calling delete, regardless of its current value - but this would be slightly redundant if it had that value already.

So my bet is the author of those lines tried to ensure pSomeObject1 would always be NULL after being deleted, without incurring the cost of a potentially unnecessary test and assignation.

Joe Pineda
A: 

As for my observations, deleting a null pointer using delete is safe in unix based machines ike PARISC and itanium. But is quite unsafe for Linux systems as the process would crash then.