Create a managed version of the unmanaged struct using StructLayout.Sequential (make sure to put things in the same order). You should then be able to pass it like you'd pass it to any managed function (e.g., Validation(MyStruct[] pStructs).
For example, let's say our native function has this prototype:
extern "C" {
STRUCTINTEROPTEST_API int fnStructInteropTest(MYSTRUCT *pStructs, int nItems);
}
and the native MYSTRUCT is defined as follows:
struct MYSTRUCT
{
int a;
int b;
char c;
};
Then in C#, you define a managed version of the struct as follows:
[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential)]
public struct MYSTRUCT
{
public int a;
public int b;
public byte c;
}
And the managed prototype as follows:
[System.Runtime.InteropServices.DllImportAttribute("StructInteropTest.dll", EntryPoint = "fnStructInteropTest")]
public static extern int fnStructInteropTest(MYSTRUCT[] pStructs, int nItems);
You can then call the function passing it an array of MYSTRUCT structs as follows:
static void Main(string[] args)
{
MYSTRUCT[] structs = new MYSTRUCT[5];
for (int i = 0; i < structs.Length; i++)
{
structs[i].a = i;
structs[i].b = i + structs.Length;
structs[i].c = (byte)(60 + i);
}
NativeMethods.fnStructInteropTest(structs, structs.Length);
Console.ReadLine();
}