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542

answers:

3

Valgrind is outputting the following:

==14446== 2,976 (176 direct, 2,800 indirect) bytes in 2 blocks are definitely lost in loss record 23 of 33
==14446==    at 0x4C2506C: operator new(unsigned long) (in /usr/lib64/valgrind/amd64-linux/vgpreload_memcheck.so)
==14446==    by 0x41C487: __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::allocate(unsigned long, void const*) (new_allocator.h:92)
==14446==    by 0x41C4AB: std::_Rb_tree<unsigned, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn>, std::_Select1st<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::_M_get_node() (stl_tree.h:357)
==14446==    by 0x41C915: std::_Rb_tree<unsigned, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn>, std::_Select1st<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::_M_create_node(std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> const&) (stl_tree.h:366)
==14446==    by 0x5036E9A: std::_Rb_tree<unsigned, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn>, std::_Select1st<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::_M_insert_(std::_Rb_tree_node_base const*, std::_Rb_tree_node_base const*, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> const&) (stl_tree.h:852)
==14446==    by 0x5037027: std::_Rb_tree<unsigned, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn>, std::_Select1st<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::_M_insert_unique(std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> const&) (stl_tree.h:1148)
==14446==    by 0x5037227: std::_Rb_tree<unsigned, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn>, std::_Select1st<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::_M_insert_unique_(std::_Rb_tree_const_iterator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> const&) (stl_tree.h:1188)
==14446==    by 0x50375CD: std::map<unsigned, vimrid::imaging::ImageMatrixColumn, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::insert(std::_Rb_tree_iterator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> >, std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> const&) (stl_map.h:496)
==14446==    by 0x50376DE: std::map<unsigned, vimrid::imaging::ImageMatrixColumn, std::less<unsigned>, std::allocator<std::pair<unsigned const, vimrid::imaging::ImageMatrixColumn> > >::operator[](unsigned const&) (stl_map.h:419)
==14446==    by 0x5036A43: vimrid::imaging::ImageMatrixRow::operator[](unsigned) (ImageMatrixRow.cpp:10)
==14446==    by 0x5034BBB: vimrid::imaging::ImageMatrix::_getRotatedCopy(double, vimrid::imaging::ImageMatrix&) (ImageMatrix.cpp:151)
==14446==    by 0x503350A: vimrid::imaging::processing::ImageFilter& vimrid::imaging::ImageMatrix::GetRotatedCopy<vimrid::imaging::processing::ImageFilter>(double) (ImageMatrix.h:48)

What could this possibly mean?

//ImageMatrixRow.cpp:8-11
ImageMatrixColumn &ImageMatrixRow::operator[](VUInt32 columnIndex)
{
    return columns[columnIndex];
}

//ImageMatrix.cpp:151
target[x][y][0] = source[roundX][roundY][0];

//ImageMatrix.h:48
return *(T*)&_getRotatedCopy(degrees, CopyDimensions());
+3  A: 

It's probably because of a pool allocator. From Valgrind FAQ:

My program uses the C++ STL and string classes. Valgrind reports 'still reachable' memory leaks involving these classes at the exit of the program, but there should be none.

First of all: relax, it's probably not a bug, but a feature. Many implementations of the C++ standard libraries use their own memory pool allocators. Memory for quite a number of destructed objects is not immediately freed and given back to the OS, but kept in the pool(s) for later re-use. The fact that the pools are not freed at the exit() of the program cause Valgrind to report this memory as still reachable. The behaviour not to free pools at the exit() could be called a bug of the library though.

Read more at: Valgrind Faq

I may be wrong, as I'm in a hurry and I can't analyse your code.

A: 

Can you give the type of columns? There seems to be something happening in its operator[].

Jochen Walter
A: 

The error does not seem to come from your code, but a library you are using.

Valgrind comes with some default error suppression, but that probably does not cover the library you are using.

The error-checking tools detect numerous problems in the base libraries, such as the GNU C library, and the X11 client libraries, which come pre-installed on your GNU/Linux system. You can't easily fix these, but you don't want to see these errors (and yes, there are many!) So Valgrind reads a list of errors to suppress at startup. A default suppression file is created by the ./configure script when the system is built.

You can create your own error suppressions that you know are irrelevant to your code.

See the similar SO question http://stackoverflow.com/questions/766303/why-does-valgrind-not-like-my-usage-of-glutcreatewindow

lothar