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1829

answers:

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I can name three advantages to using double (or float) instead of decimal:

  1. Uses less memory
  2. Faster because floating point math operations are natively supported by processors
  3. Can represent a larger range of numbers

But these advantages seem to apply only to calculation intensive operations, such as those found in modeling software. Of course, doubles should not be used when precision is required, such as financial calculations. So are there any practical reasons to ever choose double (or float) instead of decimal in "normal" applications?

Edited to add: Thanks for all the great responses, I learned from them.

One further question: A few people made the point that doubles can more precisely represent real numbers. When declared I would think that they usually more accurately represent them as well. But is it a true statement that the accuracy may decrease (sometimes significantly) when floating point operations are performed?

+5  A: 

Use a double or a float when you don't need precision, for example, in a platformer game I wrote, I used a float to store the player velocities. Obviously I don't need super precision here because I eventually round to an Int for drawing on the screen.

FlySwat
Precision being the ONLY advantage of decimals, this is right. You should not be asking when you should use floating point numbers over decimals. That should be your first thought. The question then is when you should use decimals (and the answer is right here... when precision matters).
Daniel Straight
@Daniel Straight, It's funny, but I have the opposite opinion. I think using a less precise type because of its performance characteristics amounts to a preoptimization. You will potentially have to pay for that preoptimization many times over before you realize its benefit.
Michael Meadows
@Michael Meadows, I can understand this argument. Something to note though is that one of the main complaints with premature optimization is that programmers don't tend to know what's going to be slow. We know without any doubt, though, that decimals are slower than doubles. Nevertheless, I suppose in most cases, the performance improvement won't be noticeable to the user anyway. Of course, in most cases, the precision isn't needed either. Heh.
Daniel Straight
Decimal floating-point is actually LESS precise than binary floating-point using the same number of bits. Decimal's advantage is being able to exactly represent DECIMAL fractions like 0.01 which are common in financial calculation.
dan04
+14  A: 

You seem spot on with the benefits of using a floating point type. I tend to design for decimals in all cases, and rely on a profiler to let me know if operations on decimal is causing bottlenecks or slow-downs. In those cases, I will "down cast" to double or float, but only do it internally, and carefully try to manage precision loss by limiting the number of significant digits in the mathematical operation being performed.

In general, if your value is transient (not reused), you're safe to use a floating point type. The real problem with floating point types is the following three scenarios.

  1. You are aggregating floating point values (in which case the precision errors compound)
  2. You build values based on the floating point value (for example in a recursive algorithm)
  3. You are doing math with a very wide number of significant digits (for example, 123456789.1 * .000000000000000987654321)

EDIT

According to the reference documentation on C# decimals:

The decimal keyword denotes a 128-bit data type. Compared to floating-point types, the decimal type has a greater precision and a smaller range, which makes it suitable for financial and monetary calculations.

So to clarify my above statement:

I tend to design for decimals in all cases, and rely on a profiler to let me know if operations on decimal is causing bottlenecks or slow-downs.

I have only ever worked in industries where decimals are favorable. If you're working on phsyics or graphics engines, it's probably much more beneficial to design for a floating point type (float or double).

Decimal is not infinitely precise (it is impossible to represent infinite precision for non-integral in a primitive data type), but it is far more precise than double:

  • decimal = 28-29 significant digits
  • double = 15-16 significant digits
  • float = 7 significant digits

EDIT 2

In response to Konrad Rudolph's comment, item # 1 (above) is definitely correct. Aggregation of imprecision does indeed compound. See the below code for an example:

private const float THREE_FIFTHS = 3f / 5f;
private const int ONE_MILLION = 1000000;

public static void Main(string[] args)
{
    Console.WriteLine("Three Fifths: {0}", THREE_FIFTHS.ToString("F10"));
    float asSingle = 0f;
    double asDouble = 0d;
    decimal asDecimal = 0M;

    for (int i = 0; i < ONE_MILLION; i++)
    {
        asSingle += THREE_FIFTHS;
        asDouble += THREE_FIFTHS;
        asDecimal += (decimal) THREE_FIFTHS;
    }
    Console.WriteLine("Six Hundred Thousand: {0:F10}", THREE_FIFTHS * ONE_MILLION);
    Console.WriteLine("Single: {0}", asSingle.ToString("F10"));
    Console.WriteLine("Double: {0}", asDouble.ToString("F10"));
    Console.WriteLine("Decimal: {0}", asDecimal.ToString("F10"));
    Console.ReadLine();
}

This outputs the following:

Three Fifths: 0.6000000000
Six Hundred Thousand: 600000.0000000000
Single: 599093.4000000000
Double: 599999.9999886850
Decimal: 600000.0000000000

As you can see, even though we are adding from the same source constant, the results of the double is less precise (although probably will round correctly), and the float is far less precise, to the point where it has been reduced to only two significant digits.

Michael Meadows
Point 1 is incorrect. Precision/rounding errors only occur in casting, not in calculations. It *is* of course correct that most mathematical operations are unstable, thus multiplying the error. But this is another issue and it applies the same for all data types of limited precision, so in particular for decimal.
Konrad Rudolph
@Konrad Rudolph, see the example in "EDIT 2" as evidence of the point I was trying to make in item # 1. Often, this problem doesn't manifest itself because the positive imprecision balances with the negative imprecision, and they wash in the aggregate, but aggregating the same number (as I did in the example) highlights the problem.
Michael Meadows
+64  A: 

I think you've summarised the advantages quite well. You are however missing one point. The decimal type is only more accurate at representing base 10 numbers (e.g. those used in currency/financial calculations). In general, the double type is going to offer at least as great precision (someone correct me if I'm wrong) and definitely greater speed for arbitrary real numbers. The simple conclusion is: when considering which to use, always use double unless you need the base 10 accuracy that decimal offers.

Edit:

Regarding your additional question about the decrease in accuracy of floating-point numbers after operations, this is a slightly more subtle issue. Indeed, precision (I use the term interchangeably for accuracy here) will steadily decrease after each operation is performed. This is due to two reasons: a) the fact that certain numbers (most obviously decimals) can't be truly represented in floating point form, b) rounding errors occur, just as if you were doing the calculation by hand. It depends greatly on the context (how many operations you're performing) whether these errors are significant enough to warrant much thought however. In all cases, if you want to compare two floating-point numbers that should in theory be equivalent (but were arrived at using different calculations), you need to allow a certain degree of tolerance (how much varies, but is typically very small).

For a more detailed overview of the particular cases where errors in accuracies can be introduced, see the Accuracy section of the Wikipedia article. Finally, if you want a seriously in-depth (and mathematical) discussion of floating-point numbers/operations at machine level, try reading the oft-quoted article What Every Computer Scientist Should Know About Floating-Point Arithmetic.

Noldorin
Man, I wish I could upvote you more.
David Thornley
Thanks. I'll take that as compliment enough. :)
Noldorin
Can you provide an examp,e of a base 10 number with which precision is lost when converting to base 2?
Mark Cidade
@Mark: 1.000001 is one example, at least according to Jon Skeet. (See question 3 of this page: http://www.yoda.arachsys.com/csharp/teasers-answers.html)
Noldorin
@Mark: very simple example: 0.1 is a periodic fraction in base 2 so it cannot be expressed precisely in a `double`. Modern computers will still print the correct value but only because they “guess” at the result – not because it really is expressed correctly.
Konrad Rudolph
+1 Well explained!
Stevo3000
+3  A: 

If you need to binary interrop with other languages or platforms, then you might need to use float or double, which are standardized.

Will Dean
A: 

Use floating points if you value performance over correctness.

Mark Brackett
Decimal numbers aren't more correct, except in certain limited cases that are sometimes (by no means always) important.
David Thornley
A: 

Choose the type in function of your application. If you need precision like in financial analysis, you have answered your question. But if your application can settle with an estimate your ok with double.

Is your application in need of a fast calculation or will he have all the time in the world to give you an answer? It really depends on the type of application.

Graphic hungry? float or double is enough. Financial data analysis, meteor striking a planet kind of precision ? Those would need a bit of precision :)

Khan
Decimal numbers are estimates, too. They conform to the conventions of financial arithmetic, but there's no advantage in, say, calculations involving physics.
David Thornley
+8  A: 

Use decimal for base 10 values, e.g. financial calculations, as others have suggested.

But double is generally more accurate for arbitrary calculated values.

For example if you want to calculate the weight of each line in a portfolio, use double as the result will more nearly add up to 100%.

In the following example, doubleResult is closer to 1 than decimalResult:

// Add one third + one third + one third with decimal
decimal decimalValue = 1M / 3M;
decimal decimalResult = decimalValue + decimalValue + decimalValue;
// Add one third + one third + one third with double
double doubleValue = 1D / 3D;
double doubleResult = doubleValue + doubleValue + doubleValue;

So again taking the example of a portfolio:

  • The market value of each line in the portfolio is a monetary value and would probably be best represented as decimal.

  • The weight of each line in the portfolio (= Market Value / SUM(Market Value)) is usually better represented as double.

Joe
+1 Simple and easy example!
KMan