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views:

453

answers:

5

I'm working my way through some C++ training. So far so good, but I need some help reinforcing some of the concepts I am learning. My question is how do I go about visualizing the byte patterns for objects I create. For example, how would I print out the byte pattern for structs, longs, ints etc?

I understand it in my head and can understand the diagrams in my study materials, I'd just like to be able to programaticially display byte patterns from within some of my study programs.

I realize this is pretty trivial but any answers would greatly help me hammer in these concepts.

Thanks.

Edit: I use mostly XCode for my other development projects, but have VMs for Windows7 and fedora core. At work I use XP with visual studio 2005. ( I can't comment as I am still a n00b here :D)

I used unwind's solution which is about what I am looking for. I am also thinking that maybe I could just use the dos DEBUG command as I'd also like to look at chunks for memory too. Again, this is just to help me reinforce what I am learning. Thanks again people!

+6  A: 

You can use a function such as this, to print the bytes:

void print_bytes(const void *object, size_t size)
{
  size_t i;

  printf("[ ");
  for(i = 0; i < size; i++)
  {
    printf("%02x ", ((const unsigned char *) object)[i] & 0xff);
  }
  printf("]\n");
}

Usage would look like this, for instance:

int x = 37;
float y = 3.14;

print_bytes(&x, sizeof x);
print_bytes(&y, sizeof y);

This shows the bytes just as raw numerical values, in hexadecimal which is commonly used for "memory dumps" like these.

On a random (might even be virtual, for all I know) Linux machine running a "Intel(R) Xeon(R)" CPU, this prints:

[ 25 00 00 00 ]
[ c3 f5 48 40 ]

This handily also demonstrates that the Intel family of CPU:s really are little endian.

unwind
A: 

try this:

MyClass* myObj = new MyClass();
int size=sizeof(*myObj);
int i;
char* ptr = obj; // closest approximation to byte
for( i=0; i<size; i++ )
    std::cout << *ptr << endl;

Cheers,

jrh.

Here Be Wolves
std::cout << *ptr++ << endl;
Magnus Skog
char * ptr = reinterpret_cast <char*> (myObj );
anon
and probably endl needs a std:: prefix
none
+5  A: 

If you are using gcc and X, you can use the DDD debugger to draw pretty pictures of your data structures for you.

anon
DDD actually has very good visualization. it's great when you want to see a complex data structure. Heck, even a linked list is nice in DDD.
Nathan Fellman
A: 

Or if you have the boost lib and want to use lambda evaluations you can do it this way ...

template<class T>
void bytePattern( const T& object )
{
    typedef unsigned char byte_type;
    typedef const byte_type* iterator;

    std::cout << "Object type:" << typeid( T ).name() << std::hex;
    std::for_each( 
        reinterpret_cast<iterator>(&object), 
        reinterpret_cast<iterator>(&object) + sizeof(T), 
        std::cout << constant(' ') << ll_static_cast<int>(_1 )&&0xFF );   
    std::cout << "\n";
}
TimW
You've not mentioned what bits of your example come from Boost.Lambda, what may be difficult to decode by not experienced programmers. Here we go: boost::lambda::ll_static_cast, boost::lambda::_1
mloskot
+1  A: 

Most (visual) debuggers have a "View Memory' option. IIRC the one in Xcode is pretty basic, just showing bytes in HEX and ASCII, with a variable line length. Visual Studio (Debug->Windows->Memory in Vs2008) can format the hex portion as different integer lengths, or floating point, change the endianess, and display ANSI or UNICODE text. You can also set just about any number for the width of the window (I think xcode only lets you go to 64 bytes wide) The other IDE I have here at work has a lot of options, though not quite as many as VS.

Dolphin