Hi,
an artist friend has sent me an .obj file exported by 3DS Max 2009 which contains three texture coordinates as parameters to the vt
command. And that's correct according to .obj specification. However, I'm not sure how to map U-V-W coordinates that are provided for a regular 2D .jpg texture.
This is relatively important for me, since I've played with 3DS Max trying to figure out how to force it to export just U-V coordinates, but there appears to be no straightfoward way. In this case this is just a skybox, but in other cases it might be something way more complex and not hand-fixable.
Thanks!