I'm trying to make a function that takes a character, then returns a pointer to a function depending on what the character was. I just am not sure how to make a function return a pointer to a function.
A:
This is the code to show return of a function pointer. You need to define the "function signature" to return first:
int returnsOne() {
return 1;
}
typedef int(*fp)();
fp returnsFPtoReturnsOne() {
&returnsOne;
}
In your specific case:
fp getFunctionFor(char code) {
switch (code) {
case 'a': return &functionA;
case 'b': return &functionB;
}
return NULL;
}
Thomas Jung
2009-06-15 19:13:45
My down vote is because he wants to return the function pointer, not cast to void* and return it.
CiscoIPPhone
2009-06-15 19:15:44
yes, my first response was quick and dirty, I fixed ... eating crow now.
Thomas Jung
2009-06-15 19:24:19
+4
A:
Create a typedef for the function signature:
typedef void (* FuncSig)(int param);
Then declare your function as returning FuncSig:
FuncSig GetFunction();
sean e
2009-06-15 19:15:06
A:
I'm assuming C here (no objects, but C++ comment style :) :
// Type of function which takes a char and returns an int:
typedef int (*Func)(char a);
// An example of the function you're trying to return and which does something
// with char:
int exampleFunc(char a) {
return (int)(a + 42);
}
// The function returning the pointer to a function:
Func *returnAfunc(void) {
return exampleFunc;
}
Rutger Nijlunsing
2009-06-15 19:15:15
+2
A:
typedef void (*voidFn)();
void foo()
{
}
voidFn goo(char c)
{
if (c == 'f') {
return foo;
}
else {
//..
}
// ..
}
Magnus Skog
2009-06-15 19:15:21
+14
A:
#include <iostream>
using namespace std;
int f1() {
return 1;
}
int f2() {
return 2;
}
typedef int (*fptr)();
fptr f( char c ) {
if ( c == '1' ) {
return f1;
}
else {
return f2;
}
}
int main() {
char c = '1';
fptr fp = f( c );
cout << fp() << endl;
}
anon
2009-06-15 19:15:28
+1
A:
Easiest way is to typedef the pointer-to-function type you want, and then use that
typedef void (*fnptr_t)(int, int);
fptr_t myfunc(char *) { ....
Chris Dodd
2009-06-15 19:16:03
+1
A:
I prefer returning objects and call the operator(). This way your function can return an interface and all classes can inherit from this. That is, if you're using C++ and not C.
Then you can use the parametrized factor method to return the objects based on your input.
stefaanv
2009-06-15 19:17:30
A:
Something like this
#include <iostream>
typedef char (*fn_ptr_t)(char);
char a_fn(char c)
{
return c + 1;
}
char b_fn(char c)
{
return c + 2;
}
fn_ptr_t
return_function(char c)
{
fn_ptr_t result = 0;
switch (c)
{
case 'a':
result = a_fn;
break;
case 'b':
result = b_fn;
break;
}
return result;
}
int
main()
{
fn_ptr_t fn = return_function('a');
std::cout << "a(l) = " << (fn)('l') << std::endl;
return 0;
}
Beano
2009-06-15 19:21:18
A:
int f(char) {
return 0;
}
int (*return_f())(char) {
return f;
}
No, seriously, use a typedef :)
erikkallen
2009-06-15 19:26:34