I would suggest using DataTemplating to create and apply the different editors. Depending on how different your 'apples' and 'oranges' are I would recommend using a DataTemplateSelector. Also, if they had something like a Type property you could also use DataTriggers to switch out the editors.
Lets set up a small sample with apples and oranges. They'll have some shared properties, and a few different properties as well. And then we can create an ObservableCollection of the base IFruits to use in the UI.
public partial class Window1 : Window
{
public ObservableCollection<IFruit> Fruits { get; set; }
public Window1()
{
InitializeComponent();
Fruits = new ObservableCollection<IFruit>();
Fruits.Add(new Apple { AppleType = "Granny Smith", HasWorms = false });
Fruits.Add(new Orange { OrangeType = "Florida Orange", VitaminCContent = 75 });
Fruits.Add(new Apple { AppleType = "Red Delicious", HasWorms = true });
Fruits.Add(new Orange { OrangeType = "Navel Orange", VitaminCContent = 130 });
this.DataContext = this;
}
}
public interface IFruit
{
string Name { get; }
string Color { get; }
}
public class Apple : IFruit
{
public Apple() { }
public string AppleType { get; set; }
public bool HasWorms { get; set; }
#region IFruit Members
public string Name { get { return "Apple"; } }
public string Color { get { return "Red"; } }
#endregion
}
public class Orange : IFruit
{
public Orange() { }
public string OrangeType { get; set; }
public int VitaminCContent { get; set; }
#region IFruit Members
public string Name { get { return "Orange"; } }
public string Color { get { return "Orange"; } }
#endregion
}
Next, we can create DataTemplateSelector, that will just check the type of the Fruit and assign the correct DataTemplate.
public class FruitTemplateSelector : DataTemplateSelector
{
public override DataTemplate SelectTemplate(object item, DependencyObject container)
{
string templateKey = null;
if (item is Orange)
{
templateKey = "OrangeTemplate";
}
else if (item is Apple)
{
templateKey = "AppleTemplate";
}
if (templateKey != null)
{
return (DataTemplate)((FrameworkElement)container).FindResource(templateKey);
}
else
{
return base.SelectTemplate(item, container);
}
}
}
Then in the UI, we can create the two templates for Apples and Oranges, and use the selector to determine which gets applied to our content.
<Window x:Class="FruitSample.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:FruitSample"
Title="Fruits"
Height="300"
Width="300">
<Window.Resources>
<local:FruitTemplateSelector x:Key="Local_FruitTemplateSelector" />
<DataTemplate x:Key="AppleTemplate">
<StackPanel Background="{Binding Color}">
<TextBlock Text="{Binding AppleType}" />
<TextBlock Text="{Binding HasWorms, StringFormat=Has Worms: {0}}" />
</StackPanel>
</DataTemplate>
<DataTemplate x:Key="OrangeTemplate">
<StackPanel Background="{Binding Color}">
<TextBlock Text="{Binding OrangeType}" />
<TextBlock Text="{Binding VitaminCContent, StringFormat=Has {0} % of daily Vitamin C}" />
</StackPanel>
</DataTemplate>
</Window.Resources>
<DockPanel>
<ListBox x:Name="uiFruitList"
ItemsSource="{Binding Fruits}"
DisplayMemberPath="Name" />
<ContentControl Content="{Binding Path=SelectedItem, ElementName=uiFruitList}"
ContentTemplateSelector="{StaticResource Local_FruitTemplateSelector}"/>
</DockPanel>
</Window>