Here's a pass at it using c# and the windows api.
[DllImport("gdi32.dll")]
public static extern uint GetFontUnicodeRanges(IntPtr hdc, IntPtr lpgs);
[DllImport("gdi32.dll")]
public extern static IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
public struct FontRange
{
public UInt16 Low;
public UInt16 High;
}
public List<FontRange> GetUnicodeRangesForFont(Font font)
{
Graphics g = Graphics.FromHwnd(IntPtr.Zero);
IntPtr hdc = g.GetHdc();
IntPtr hFont = font.ToHfont();
IntPtr old = SelectObject(hdc, hFont);
uint size = GetFontUnicodeRanges(hdc, IntPtr.Zero);
IntPtr glyphSet = Marshal.AllocHGlobal((int)size);
GetFontUnicodeRanges(hdc, glyphSet);
List<FontRange> fontRanges = new List<FontRange>();
int count = Marshal.ReadInt32(glyphSet, 12);
for (int i = 0; i < count; i++)
{
FontRange range = new FontRange();
range.Low = (UInt16)Marshal.ReadInt16(glyphSet, 16 + i * 4);
range.High = (UInt16)(range.Low + Marshal.ReadInt16(glyphSet, 18 + i * 4) - 1);
fontRanges.Add(range);
}
SelectObject(hdc, old);
Marshal.FreeHGlobal(glyphSet);
g.ReleaseHdc(hdc);
g.Dispose();
return fontRanges;
}
public bool CheckIfCharInFont(char character, Font font)
{
UInt16 intval = Convert.ToUInt16(character);
List<FontRange> ranges = GetUnicodeRangesForFont(font);
bool isCharacterPresent = false;
foreach (FontRange range in ranges)
{
if (intval >= range.Low && intval <= range.High)
{
isCharacterPresent = true;
break;
}
}
return isCharacterPresent;
}
Then, given a char toCheck that you want to check and a Font theFont to test it against...
if (!CheckIfCharInFont(toCheck, theFont) {
// not present
}
Same code using VB.Net
<DllImport("gdi32.dll")> _
Public Shared Function GetFontUnicodeRanges(ByVal hds As IntPtr, ByVal lpgs As IntPtr) As UInteger
End Function
<DllImport("gdi32.dll")> _
Public Shared Function SelectObject(ByVal hDc As IntPtr, ByVal hObject As IntPtr) As IntPtr
End Function
Public Structure FontRange
Public Low As UInt16
Public High As UInt16
End Structure
Public Function GetUnicodeRangesForFont(ByVal font As Font) As List(Of FontRange)
Dim g As Graphics
Dim hdc, hFont, old, glyphSet As IntPtr
Dim size As UInteger
Dim fontRanges As List(Of FontRange)
Dim count As Integer
g = Graphics.FromHwnd(IntPtr.Zero)
hdc = g.GetHdc()
hFont = font.ToHfont()
old = SelectObject(hdc, hFont)
size = GetFontUnicodeRanges(hdc, IntPtr.Zero)
glyphSet = Marshal.AllocHGlobal(CInt(size))
GetFontUnicodeRanges(hdc, glyphSet)
fontRanges = New List(Of FontRange)
count = Marshal.ReadInt32(glyphSet, 12)
For i = 0 To count - 1
Dim range As FontRange = New FontRange
range.Low = Marshal.ReadInt16(glyphSet, 16 + (i * 4))
range.High = range.Low + Marshal.ReadInt16(glyphSet, 18 + (i * 4)) - 1
fontRanges.Add(range)
Next
SelectObject(hdc, old)
Marshal.FreeHGlobal(glyphSet)
g.ReleaseHdc(hdc)
g.Dispose()
Return fontRanges
End Function
Public Function CheckIfCharInFont(ByVal character As Char, ByVal font As Font) As Boolean
Dim intval As UInt16 = Convert.ToUInt16(character)
Dim ranges As List(Of FontRange) = GetUnicodeRangesForFont(font)
Dim isCharacterPresent As Boolean = False
For Each range In ranges
If intval >= range.Low And intval <= range.High Then
isCharacterPresent = True
Exit For
End If
Next range
Return isCharacterPresent
End Function