I am teaching myself OpenGL game programming from tutorials on the net. I want to draw a half torus, such that it can look like a gateway. How can I do this, does any one know the math involved? most tutorials online show how to draw a full torus.
+1
A:
Set a clip plane appropriately ([0,0,1,0] ought to work, assuming +Z is 'up') and draw a full torus.
genpfault
2009-07-06 15:08:54
A:
Here's an answer that adapts the OpenGL Redbook torus.c tutorial
Here's their code for drawing a torus:
static void torus(int numc, int numt)
{
int i, j, k;
double s, t, x, y, z, twopi;
twopi = 2 * PI_;
for (i = 0; i < numc; i++) {
glBegin(GL_QUAD_STRIP);
for (j = 0; j <= numt; j++) {
for (k = 1; k >= 0; k--) {
s = (i + k) % numc + 0.5;
t = j % numt;
x = (1+.1*cos(s*twopi/numc))*cos(t*twopi/numt);
y = (1+.1*cos(s*twopi/numc))*sin(t*twopi/numt);
z = .1 * sin(s * twopi / numc);
glVertex3f(x, y, z);
}
}
glEnd();
}
}
What this does is draws a volume of rotation. You can use this same idea, except stop this loop halfway through (i.e.,
for(i = 0; i < numc/2; i++)
)
bkritzer
2009-07-16 23:50:18