I'll second reimers and the creators.xna.com samples as a good way to get a handle on how to quickly whip things up.
On the other side of the spectrum, I highly recommend Nick Gravelyn's Tile Engine tutorials. It's a different approach, as the entire series is presented in video. It seems like a great place for beginners to get started, though new coders might have a bit of trouble with his pace. Having said that, the section on the Content Pipeline (which is an XNA-specific implementation of the pipeline concept) is a good introduction.
Ziggyware also has a good selection of tutorials, some of which are more advanced.
Shawn Hargreaves, one of the XNA's devs, has a great blog that let's you in on the internals of XNA a little more. Check out the archive if there's a topic that interests you in particular.