I'm writing a utility that will be uploading a bunch of files, and would like to provide the option to rate limit uploads. What is the best approach for rate limiting uploads when using the TcpClient class? My first instinct is to call NetworkStream.Write() with a limited number of bytes at a time, sleeping between calls (and skipping a call if the stream isn't done writing yet) until the buffer is uploaded. Has anyone implemented something like this before?
Rather than creating this, you might also want to consider BITS (Background Internet Transfer Service) which allows the user (or admin) to configure bandwidth, and will handle queuing of transfers.
It does require specific support on the server (including in IIS, but needs enabling).
Implementing speed limit is relatively easy, take a look at the following snippet:
const int OneSecond = 1000;
int SpeedLimit = 1024; // Speed limit 1kib/s
int Transmitted = 0;
Stopwatch Watch = new Stopwatch();
Watch.Start();
while(...)
{
// Your send logic, which return BytesTransmitted
Transmitted += BytesTransmitted;
// Check moment speed every five second, you can choose any value
int Elapsed = (int)Watch.ElapsedMilliseconds;
if (Elapsed > 5000)
{
int ExpectedTransmit = SpeedLimit * Elapsed / OneSecond;
int TransmitDelta = Transmitted - ExpectedTransmit;
// Speed limit exceeded, put thread into sleep
if (TransmitDelta > 0)
Thread.Wait(TransmitDelta * OneSecond / SpeedLimit);
Transmitted = 0;
Watch.Reset();
}
}
Watch.Stop();
This is draft untested code, but I think it is enough to get the main idea.
I know this is an old entry, but i think this information can be usefull for someone who get here through google or another web search.
If we use the solution posted by "arbiter" we will found that the thread will send a large amount of data, and then it will sleep for a large amount of time, cause the usually speed limits are over 32 to 200 kb per second while with an standar pc, the thread can manage over 10 to 100 MB per second.
I used the next solution into my project. Note that is only a piece of code and you will have to modify it to adjust to your own. It is write in Visual basic. By the way, sorry about my english...
Dim SpeedLimit As Long = User.DownloadKbSpeedLimit * 1024, Elapsed As Long = 0
'Try to adjust buffersize to the operating system.
'Seem to be stupid, but the test shows it goes better this way.
If Environment.Is64BitOperatingSystem Then
stream.BufferSize = 64 * 1024
Else
stream.BufferSize = 32 * 1024
End If
'If buffersize is bigger than speedlimite, cut the buffersize to avoid send too much data
If SpeedLimit > 0 AndAlso e.BufferSize > SpeedLimit Then e.BufferSize = SpeedLimit
'Create Byte array to send data
Dim Buffer(e.BufferSize) As Byte
'Create Watch to control the speed
Dim Transmitted As Integer = 0, Watch As New Stopwatch()
Watch.Start()
'Start sending data
While True
'This enables the program to control another events or threads
System.Threading.Thread.Sleep(10)
Windows.Forms.Application.DoEvents()
'Recover data and write into the stream
If SpeedLimit = 0 OrElse Transmitted < SpeedLimit Then
Dim Readed As Integer = SomeFileStream.Read(Buffer, 0, Buffer.Length)
If Readed 0 Then Exit While
Stream.Write(Buffer, Readed)
Transmitted += Readed
End If
If Watch.ElapsedMilliseconds > OneSecond Then
Transmitted = 0
Watch.Restart()
End If
End While
Watch.Stop()
Stream.Close() : Stream.Dispose()
Hope this can help anyone. Bye.