x = m - abs(i % (2*m) - m)
Triangular Wave
y = abs((x++ % 6) - 3);
This gives a triangular wave of period 6, oscillating between 3 and 0.
Square Wave
y = (x++ % 6) < 3 ? 3 : 0;
This gives a regular square wave of period 6, oscillating between 3 and 0.
Sine Wave
y = 3 * sin((float)x / 10);
This gives a sine wave of period 20 pi
, oscillating between 3 and -3.
Update:
Curvy Triangular Wave
To get a variation of the triangular wave that has curves rather than straight lines, you just need to introduce an exponent into the equation to make it quadratic.
Concave curves (i.e. x^2
shape):
y = pow(abs((x++ % 6) - 3), 2.0);
Concave curves (i.e. sqrt(x)
shape):
y = pow(abs((x++ % 6) - 3), 0.5);
Alternatively to using the pow
function, you could simply define a square
function and use the sqrt
function in math.h
, which would probably improve performance a bit.
Also, if you want to make the curves steeper/shallower, just try changing the indices.
In all of these cases you should easily be able to adjust constants and add scaling factors in the right places to give variations of the given waveforms (different periods, ampltiudes, asymmetries, etc.).
y = abs( amplitude - x % (2*amplitude) )
Changing the wavelength just needs a factor for x
.
Edit: What I call amplitude is actually not the amplitude, but the maximum value (i.e. 5 if the curve oscillates betwen 0 and 5). The amplitude in the mathematical sense is half of that. But you get the point.