views:

139

answers:

2

Hi all,

I'll be teaching a tertiary level game development course over this coming summer. I'm looking for suggestions for a textbook. The course is aimed at 3rd-4th year students, most of whom are Computer Science students. While there is a reasonably strong programming requirement, the course looks at all aspects of the industry - design, marketing, art, coding, production and so on.

Any suggestions would be welcomed.

+1  A: 

The Art of Game Design is a good choice for the actual art of designing a game (not necessarily video game) and the concepts it entails.

Game Design, Principles, Practice and Technique is a better choice for getting to know how video games are developed. Something like this plus a programming supplement provided by yourself should be a solid introduction to modern game design.

Joey Robert
Thanks for the feedback. The Art of Game Design has duly been ordered, it looks great!
George Sealy
And now that it's here, I can thoroughly recommend it. The chapter on prototyping is worth getting the book for on its own. Definitely a good buy.
George Sealy
Excellent, glad to hear.
Joey Robert
A: 

Game Architecture and Design was one of my course books for a degree in Games Computing (Software Development). I also had a few on OpenGL and Software Engineering (as the same principals apply).

Lazlow