A: 

Have you tried putting a try / catch block in your main method?

McWafflestix
Yes, it makes no difference (updated code listing to reflect this)
rc1
A: 

The problem seems to be caused by the button event handler. If you throw an exception in DoRun() - maybe after Form.Show() - the exception will be caught as exspected no matter if you are runing inside Visual Studio or not.

Interesting is, that the behavior depends on whether the debugger is attached to the process, or not. Starting outside of Visual Studio and attaching the debugger later prevents the send feedback message box, detaching makes it occur again. The same from within Visual Studio - "Start without debugging" cause the send feedback message box to occur.

So I quickly steped through the framework source code after the exception occured in the button event handler and had a rough look at it - the message pump, the controls, and probably a lot of other code do a lot of stuff there. Because WinForms are just wrapper around native controls I assume that for some reason the exception is not returned to the same point or thread depending on whether a debugger is attached or not - maybe something goes wrong when the exception is passed across thread or process boundaries or something like that.

Daniel Brückner
Thank you Daniel. This is a tricky one for sure.
rc1
What's happening here is that `UnhandledExceptionMode.CatchException` allows anything to catch exceptions while the code is running, interrupting the chain you set up. While VS is attached, that happens to be Visual Studio itself. When it isn't, the .NET Framework gets the first shot at handling that exception and does so by popping up that annoyingly useless dialog box. By setting it to `UnhandledExceptionMode.ThrowException`, the exception continues bubbling up to your Application Thread Exception or AppDomain handlers, exactly as you'd expect.
jasonh
UnhandledExceptionMode.CatchException tells the message loop to catch exceptions that occur in processing a message and route them to Application.ThreadException (which WinForms handles itself if you don't subscribe). If they aren't caught there, they can unwind into unhandled exceptions which send AppDomain.UnhandledException and unload the AppDomain. But an attached debugger can intercept it and restore the original call stack (?) and possibly allow you to debug around it (if you can SetNextStatement to avoid it). Without a debugger you get the death dialog after the UE event returns.
Rob Parker
A: 

1.) I would recommend using the BackgroundWorker instead of separate threads like this. Your worker will catch exceptions and pass them along as a parameter to the complete handler.

2.) I would use ShowDialog() instead of Show() when displaying the second form, this will block the DoRun() at that method call and exceptions should then be caught by your surrounding try / catch (or the BackgroundWorker if you're using that instead).

I think the problem comes that since you're calling Show() you're essentially dispatching that call onto the Invoker, which ends up being queued in the UI thread. So when an exception happens there is nothing higher up the callstack to catch it. I believe calling ShowDialog() will fix this (and also allow you to drop that nasty for loop).

Something like this:

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    private void button1_Click(object sender, EventArgs e)
    {
        // NOTE: I forget the event / method names, these are probably a little wrong.
        BackgroundWorker worker = new BackgroundWorker();
        worker.DoWork += (o, e) =>
        {
            Form2 f = new Form2();
            e.Result = f.ShowDialog();
        };
        worker.DoWorkComplete += (o, e) =>
        { 
            if(e.Error != null)
                MessageBox.Show(string.Format("Caught Error: {0}", ex.Message));

            // else success!
            // use e.Result to figure out the dialog closed result.
        };

        worker.DoWorkAsync();
    }
}

Actually, now that I think about it, it's sort of weird to be opening a dialog from a background thread but I think this will still work.

justin.m.chase
Yes, opening a dialog from a thread other than the main thread for the application is not only weird, but dangerous. It's just like changing the UI from a non-UI thread. It can and will blow up on you at run-time. If you need to show a dialog based on something in another thread, you need to send an event from that thread back to the UI thread, which can then show the dialog.
jasonh
When I say "send an event back to the UI thread" I mean that the worker thread should *somehow* cause a form or control on the UI thread's Invoke or BeginInvoke method to be called. Exactly how you want to do this (I use an event and then the Form has a method that checks InvokeRequired before directly calling the method that shows the dialog or calling Invoke/BeginInvoke on that method) is up to you.
jasonh
Outstanding! Thanks Justin
rc1
A: 

Instead of this line:

Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);

You need this:

#if DEBUG
        Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
#else
        Application.SetUnhandledExceptionMode(UnhandledExceptionMode.ThrowException);
#endif

This way, when you run the program in Visual Studio under Debug mode, Visual Studio will trap the exceptions when they happen so you can debug them at the point they occur. When you run your program in release mode, the exceptions will be caught by the handler for Application.ThreadException or the handler for the AppDomain.

This works perfectly in my program. I got tired of getting emails with the "Unhandled exception has occurred in your application..." box, so I implemented a universal form with a text box that allows me to dump specific information that I use to debug the problem.

jasonh
Jason - that doesn't work in this case unfortunately
rc1
Why not? What happens? I have a working application (using plain old Threads) that, if an exception is thrown in the thread that isn't caught), the global handler takes it.
jasonh
Do you have the two lines backwards? Your text suggests that you meant for release mode to use Application.ThreadException, which requires the CatchException mode (only works for the UI thread). And the debugger would stop on the unhandled exception if you set the mode to ThrowException (if that's what you want). You also might want to key off of Debugger.IsAttached rather than #if DEBUG. Or, you could just have it CatchException and in Visual Studio: Debug->Exceptions... dialog check the box to break when CLR exceptions are Thrown (etc).
Rob Parker
A: 

If you really want your second Form opened on a separate UI thread (not as ShowDialog()) to catch the exception and send it to your Application_ThreadException method, you need to ensure that the second thread is also set to CatchException and you need to subscribe to the Application.ThreadException on that thread, too. Both of these are thread-specific (and a bit quirky).

You can set the default "unhandled exception mode" by calling:

Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException, false);

This sets the application-wide mode to CatchException for any UI thread you create. (But this call will fail when running in the Visual Studio debugger and some other cases.) Or, your new UI thread can set its own mode with the usual call (same as passing true to this overload).

Either way, the new UI thread also needs to subscribe to the Application.ThreadException event itself, because the subscriber is stored in a [ThreadStatic] variable.

Application.ThreadException += Program.Application_ThreadException;

Or it could use a separate handler instead of routing to the same one, if that's helpful.

I'm not sure how this might intersect with using SafeThread to accomplish it, but I think if this is done correctly for the second UI thread it wouldn't be necessary to use SafeThread. It's much like you'd do it on your main UI thread.

Also see my answer to this question for more on the quirks of this stuff.

Rob Parker