I am currently exploring the specification of the Digital Mars D language, and am having a little trouble understanding the complete nature of the primitive character types. The book Learn to Tango With D is similarly vague on the capabilities and limitations of the language in this area.
The types are given on the website as:
char; // unsinged 8 bit UTF-8 wchar; // unsigned 16 bit UTF-16 dchar; // unsigned 32 bit UTF-32
Since we know that most of the Unicode Transformation (UTF) Format encodings represent characters with a variable bit-width, does this mean that a char in D can only contain the values that will fit in 8 bits, or does it expand in the machine's physical memory when you give it double byte characters? Perhaps there is some other possibility, like automatic casting into the next most appropriate type as you overload the variable?
Let's say for example, I want to use the UTF-8 char in an editor and type in Chinese . Will it simply fall over, or is it able to deal with Unicode characters more 'correctly', like in C#? Would it still be necessary to provide glue code to allow working with any language supported by Unicode?
I'd appreciate any specific information you can offer on how these types work under the covers, and any general best practices advice on dealing with their limitations.