I need to have a custom UI element that can be changed, such as the colour and text used in the application but as a resource - in WPF I can use a DynamicResource to assign brushes, strings etc, however I need to implement this in Silverlight 3 - how can I do this as a StaticResource will not do, and as another question I have a resource which is made of other UI-Elements like Rectangles. See example from my existing ResourceDictionary:
<VisualBrush x:Key="Device" Stretch="Uniform">
<VisualBrush.Visual>
<Canvas Width="20" Height="36">
<Rectangle Height="36" Width="20" Fill="{DynamicResource ZuneColour}" Canvas.Left="0" Canvas.Top="0" RadiusX="1" RadiusY="1">
<Rectangle.BitmapEffect>
<OuterGlowBitmapEffect GlowColor="Black" GlowSize="2" />
</Rectangle.BitmapEffect>
</Rectangle>
<Rectangle Fill="{DynamicResource ZuneScreen}" Canvas.Left="1" Canvas.Top="1" Height="24" Stroke="#191616" Width="18"/>
<Rectangle Canvas.Left="5.5" Canvas.Top="25" Height="9" Width="9" RadiusX="3" RadiusY="3" Fill="{DynamicResource ZunePad}" Stroke="{DynamicResource ZunePadOuter}"/>
</Canvas>
</VisualBrush.Visual>
</VisualBrush>
I have also had an issue with replicating the OuterGlowEffect, but at least this can be done with a compiled DirectX effect so can leave this out if needed.
I think Data Bindings will be a good solution to dynamic content as can create a Class which
stores the visual data I need and this can be a One-way binding to update the UI - hopefully this may be useful to others with the same issue.
Still need to replace VisualBrush functionality with something that will work in Silverlight for the given example.