PREAMBLE:
This is by far the longest post I've left here...but I think it's required in this case.
I've had questions about these kinds of things for a long time: how to name assemblies, and how to divide up classes within them.
I'd like to give an example of an application here, with only a bare minimum of classes to demonstrate what I'm trying to understand.
Imagine an application that
- Accepts client messages, store them in a db, and then later dequeues them to an MTA server.
- It's a Web application that has both an ASP.NET interface to write a message + attach attachments.
- There's also a Silverlight client, so the webapp exposes a ClientServices WCF ServiceContract, with one OperationContract (SaveMessage).
- There's also a Windows client...does the same thing as the Silerlight contract.
OK. that should be enough of a fake scenario to demonstrate my cluelessness.
The above will need the following classes:
- Message
- MessageAddress
- MessageAddressType (an enum with From, To)
MessageAddressCollection
MessageAttachment
- MessageAttachmentType
MessageAttachmentCollection
MessageException
MessageAddressFormatException
MessageExtensions (static extension for Message)
- MessageAddressExtensions (static extension for MessageAddress)
- MessageAttachmentExtensions (static extension for MessageAttachment)
Project.Contract.dll
My first stab at organizing the above into the right assemblies would be observing that Message, MessageAddress, MessageAttachment, the enums needed for its properties (MessageAddressType, MessageAttachmentType) and the collections needed for them(MessageAddressCollection, MessageAttachmentCollection), are all to be marked as [DataContract] so that they can be serialized between the WCF client and the server. Being common to both, I think I would move them into a neutral shared assembly called Contract.
Project.Client.dll
I'll need a Client proxy of the server [ServiceContract], that refs the classes in the Contract.dll.
So now the server, which also refs Project.Contract.dll could now save serialized Messages received from a WCF Client, and save them into a db.
Plugins
Next I would realize that I would like to have these objects be processed server side by 3rd party plugins (eg; a virus checker)...
But plugins should have readonly access (only) to the variables in order to check the variables, and throw errors if they see something they don't like.
So I would think about going back to have Message inherit from IMessageReadOnly ...but where to put that interface?
Project.Interfaces.dll
If I put it in an assembly called Project.Interfaces.dll, this would work for the plugins who could reference that without having a reference to Contracts.dll...but now the client has to reference both Contracts assembly AND Interfaces...doesn't sound like a good direction...
Duplicate Objects
Alternatively, I could have two Messages structures (and duplicate the other MessageAttachment, etc. classes as well)...one for communicating from client to server (in the Contracts.dll), and then use a second ServerMessage/ServerMessageAddress/ServerMessageAddressCollection on the server side, which inherits from IMessageReadOnly, and then it would appear that I am closer to what I want. With duplicate objects, plugins are limited in access, while Server BL, etc. has full access for types relevant to its work, all while the client has different but identical objects... In fact...they I should probably start considering them as non-identical, making it clearer in my head that the objects are just there to talk to clients, ie Contract/Comm objects)...
The Website UI
which brings up ...hum...if there are two different Messages, and they have now different properties...which one is the most appropriate for using to back the ASP.NET forms? The ServerMessage object seems fastest (no mapping going on between types)...but all the logic has already been worked out against client message objects (with different properties and internal logic). So would I use a ClientMessage, and map it to a Servermessage, to keep the various UI logics the same, across different mediums? or should i prefer mapping, and just rewrite the UI validation?
What about the third case, Silverlight...The Contracts assembly was a Full Framework assembly...which Silverlight can't ref (different framework/build mechanism)....so the assembly that i have on the Silverlight side might be exactly the same code, but has to be a different assembly. How does that work out?
What exactly to Consider as DataContract?
Finally...and this is, I swear, near the end of my huge question...what about the pesky extra classes that are not clearly DataContract?
For example, The MessageAddress was a DataContract. Ok. And the enums it exposed are part of it...Makes sense... But if the messageAddress constructor raises a MessageAddressFormatException...is it considered part of the DataContract?
Can there be Classes common to both Server, Client, AND Plugins?
Or is it an exception that is common to BOTH ServerMessageAddress and ClientMessageAddress, so should not be duplicated, and instead be in a Common assembly...so that in the end, the client has to bind to Contracts AND Common? (Didn't we just go down this alley with the Interfaces assembly?)
What about common Base classes/Interfaces?
And should these exceptions have common base classes? for example...ClientMessageAddressException, ServerMessageAddressException, ServerMessageVirusException (from plugin)...should I struggle to get them to -- as best as possible -- all derive from an abstract MessageException...or is there a time when enheritence/reusse just no longer an appropriate goal to strive for?
HUGE THANKS FOR READING THIS FAR.
I'm a developer and on the tech side I can bumble along ok...but these kinds of questions, where I've had to lay out the assemblies, the architecture, myself, leave me hugely perplexed...and lose me SOOOO much time, as I drive myself batty, moving things around from one assembly to another to see which one is the best fit, all while not really certain of what I am doing, and trying to not get circular references...
So -- really -- thanks for listening, and I hope this gets read by people who can describe how to lay out the above cleanly, hopefully expressing how to think my way through it for future projects as well.