I like to use a setup like this when I don't need to directly index children:
struct MyStruct
{
/* ... some stuff ... */
int numChilds;
IntPtr childData;
public IEnumerable<MyStruct> Children
{
get
{
int elementSize = Marshal.SizeOf(typeof(MyStruct));
for (int i = 0; i < this.numChilds; i++)
{
IntPtr data = new IntPtr(this.childData.ToInt64() + elementSize * i);
MyStruct child = (MyStruct)Marshal.PtrToStructure(data, typeof(MyStruct));
yield return child;
}
}
}
}
If you do need to directly index children, the easiest thing is creating a method GetChild
(shown below). The harder way is creating a helper/wrapper class that implements IList<MyStruct>
. An instance would be returned from the Children
property, and its internal would work by calling the GetChild
method. This is left as an exercise to the reader should he need it.
public MyStruct GetChild(int index)
{
if (index < 0)
throw new ArgumentOutOfRangeException("index", "The index must be >= 0.");
if (index >= this.numChilds)
throw new ArgumentException("The index must be less than the number of children", "index");
int elementSize = Marshal.SizeOf(typeof(MyStruct));
IntPtr data = new IntPtr(childData.ToInt64() + elementSize * index);
MyStruct child = (MyStruct)Marshal.PtrToStructure(data, typeof(MyStruct));
return child;
}