Firstly, let me give a brief description of the scenario. I'm writing a simple game where pretty much all of the work is done on the server side with a thin client for players to access it. A player logs in or creates an account and can then interact with the game by moving around a grid. When they enter a cell, they should be informed of other players in that cell and similarly, other players in that cell will be informed of that player entering it. There are lots of other interactions and actions that can take place but it's not worth going in to detail on them as it's just more of the same. When a player logs out then back in or if the server goes down and comes back up, all of the game state should persist, although if the server crashes, it doesn't matter if I lose 10 minutes or so of changes.
I've decided to use NHibernate and a SQLite database, so I've been reading up a lot on NHibernate, following tutorials and writing some sample applications, and am thoroughly confused as to how I should go about this!
The question I have is: what's the best way to manage my sessions? Just from the small amount that I do understand, all these possibilities jump out at me:
- Have a single session that's always opened that all clients use
- Have a single session for each client that connects and periodically flush it
- Open a session every time I have to use any of the persisted entities and close it as soon as the update, insert, delete or query is complete
- Have a session for each client, but keep it disconnected and only reconnect it when I need to use it
- Same as above, but keep it connected and only disconnect it after a certain period of inactivity
- Keep the entities detached and only attach them every 10 minutes, say, to commit the changes
What kind of strategy should I use to get decent performance given that there could be many updates, inserts, deletes and queries per second from possibly hundreds of clients all at once, and they all have to be consistent with each other?
Another smaller question: how should I use transactions in an efficient manner? Is it fine for every single change to be in its own transaction, or is that going to perform badly when I have hundreds of clients all trying to alter cells in the grid? Should I try to figure out how to bulk together similar updates and place them within a single transaction, or is that going to be too complicated? Do I even need transactions for most of it?