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589

answers:

3

In my previous question I was looking for a way of evaulating complex mathematical expressions in C, most of the suggestions required implementing some type of parser.

However one answer, suggested using Lua for evaluating the expression. I am interested in this approach but I don't know anything about Lua.

Can some one with experience in Lua shed some light?

Specifically what I'd like to know is Which API if any does Lua provide that can evaluate mathematical expressions passed in as a string? If there is no API to do such a thing, may be some one can shed some light on the linked answer as it seemed like a good approach :)

Thanks

The type of expression I'd like to evaluate is given some user input such as

y = x^2 + 1/x - cos(x)

evaluate y for a range of values of x

+1  A: 

The Lua documentation contains a section titled The Application Programming Interface which describes how to call Lua from your C program. The documentation for Lua is very good and you may even be able to find an example of what you want to do in there.

It's a big world in there, so whether you choose your own parsing solution or an embeddable interpreter like Lua, you're going to have some work to do!

Greg Hewgill
Ofcourse, but being lazy I want to chose the path of least resistance so to speak. Hence my many questions :p
hhafez
I was pleasantly surprise by the ease of interfacing between C and Lua. Follow the examples, and you too will see how error-less the whole process is!
0x6adb015
+1  A: 

Since you're lazy, like most programmers, here's a link to a simple example that you can use to parse some arbitrary code using Lua. From there, it should be simple to create your expression parser.

0x6adb015
I looked at the documentation and that will do the job very easily. just have to make sure the input is easily changed to lua syntax and away we go. That is so cool :D +1
hhafez
I knew there was an easier way to do that than those quoted in here http://stackoverflow.com/questions/1151127
hhafez
+4  A: 

It is straightforward to set up a Lua interpreter instance, and pass it expressions to be evaluated, getting back a function to call that evaluates the expression. You can even let the user have variables...

Here's the sample code I cooked up and edited into my other answer. It is probably better placed on a question tagged Lua in any case, so I'm adding it here as well. I compiled this and tried it for a few cases, but it certainly should not be trusted in production code without some attention to error handling and so forth. All the usual caveats apply here.

I compiled and tested this on Windows using Lua 5.1.4 from Lua for Windows. On other platforms, you'll have to find Lua from your usual source, or from www.lua.org.

Update: This sample uses simple and direct techniques to hide the full power and complexity of the Lua API behind as simple as possible an interface. It is probably useful as-is, but could be improved in a number of ways.

I would encourage readers to look into the much more production-ready ae library by lhf for code that takes advantage of the API to avoid some of the quick and dirty string manipulation I've used. His library also promotes the math library into the global name space so that the user can say sin(x) or 2 * pi without having to say math.sin and so forth.

Public interface to LE

Here is the file le.h:

/* Public API for the LE library.
 */
int le_init();
int le_loadexpr(char *expr, char **pmsg);
double le_eval(int cookie, char **pmsg);
void le_unref(int cookie);
void le_setvar(char *name, double value);
double le_getvar(char *name);

Sample code using LE

Here is the file t-le.c, demonstrating a simple use of this library. It takes its single command-line argument, loads it as an expression, and evaluates it with the global variable x changing from 0.0 to 1.0 in 11 steps:

#include <stdio.h>
#include "le.h"

int main(int argc, char **argv)
{
    int cookie;
    int i;
    char *msg = NULL;

    if (!le_init()) {
    printf("can't init LE\n");
    return 1;
    }
    if (argc<2) {
    printf("Usage: t-le \"expression\"\n");
    return 1;
    }
    cookie = le_loadexpr(argv[1], &msg);
    if (msg) {
    printf("can't load: %s\n", msg);
    free(msg);
    return 1;
    }
    printf("  x    %s\n"
       "------ --------\n", argv[1]);
    for (i=0; i<11; ++i) {
    double x = i/10.;
    double y;

    le_setvar("x",x);
    y = le_eval(cookie, &msg);
    if (msg) {
        printf("can't eval: %s\n", msg);
        free(msg);
        return 1;
    }
    printf("%6.2f %.3f\n", x,y);
    }
}

Here is some output from t-le:

E:...>t-le "math.sin(math.pi * x)"
  x    math.sin(math.pi * x)
------ --------
  0.00 0.000
  0.10 0.309
  0.20 0.588
  0.30 0.809
  0.40 0.951
  0.50 1.000
  0.60 0.951
  0.70 0.809
  0.80 0.588
  0.90 0.309
  1.00 0.000

E:...>

Implementation of LE

Here is le.c, implementing the Lua Expression evaluator:

#include <lua.h>
#include <lauxlib.h>

#include <stdlib.h>
#include <string.h>

static lua_State *L = NULL;

/* Initialize the LE library by creating a Lua state.
 *
 * The new Lua interpreter state has the "usual" standard libraries
 * open.
 */
int le_init()
{
    L = luaL_newstate();
    if (L) 
    luaL_openlibs(L);
    return !!L;
}

/* Load an expression, returning a cookie that can be used later to
 * select this expression for evaluation by le_eval(). Note that
 * le_unref() must eventually be called to free the expression.
 *
 * The cookie is a lua_ref() reference to a function that evaluates the
 * expression when called. Any variables in the expression are assumed
 * to refer to the global environment, which is _G in the interpreter.
 * A refinement might be to isolate the function envioronment from the
 * globals.
 *
 * The implementation rewrites the expr as "return "..expr so that the
 * anonymous function actually produced by lua_load() looks like:
 *
 *     function() return expr end
 *
 *
 * If there is an error and the pmsg parameter is non-NULL, the char *
 * it points to is filled with an error message. The message is
 * allocated by strdup() so the caller is responsible for freeing the
 * storage.
 * 
 * Returns a valid cookie or the constant LUA_NOREF (-2).
 */
int le_loadexpr(char *expr, char **pmsg)
{
    int err;
    char *buf;

    if (!L) {
    if (pmsg)
        *pmsg = strdup("LE library not initialized");
    return LUA_NOREF;
    }
    buf = malloc(strlen(expr)+8);
    if (!buf) {
    if (pmsg)
        *pmsg = strdup("Insufficient memory");
    return LUA_NOREF;
    }
    strcpy(buf, "return ");
    strcat(buf, expr);
    err = luaL_loadstring(L,buf);
    free(buf);
    if (err) {
    if (pmsg)
        *pmsg = strdup(lua_tostring(L,-1));
    lua_pop(L,1);
    return LUA_NOREF;
    }
    if (pmsg)
    *pmsg = NULL;
    return luaL_ref(L, LUA_REGISTRYINDEX);
}

/* Evaluate the loaded expression.
 * 
 * If there is an error and the pmsg parameter is non-NULL, the char *
 * it points to is filled with an error message. The message is
 * allocated by strdup() so the caller is responsible for freeing the
 * storage.
 * 
 * Returns the result or 0 on error.
 */
double le_eval(int cookie, char **pmsg)
{
    int err;
    double ret;

    if (!L) {
    if (pmsg)
        *pmsg = strdup("LE library not initialized");
    return 0;
    }
    lua_rawgeti(L, LUA_REGISTRYINDEX, cookie);
    err = lua_pcall(L,0,1,0);
    if (err) {
    if (pmsg)
        *pmsg = strdup(lua_tostring(L,-1));
    lua_pop(L,1);
    return 0;
    }
    if (pmsg)
    *pmsg = NULL;
    ret = (double)lua_tonumber(L,-1);
    lua_pop(L,1);
    return ret;
}


/* Free the loaded expression.
 */
void le_unref(int cookie)
{
    if (!L)
    return;
    luaL_unref(L, LUA_REGISTRYINDEX, cookie);    
}

/* Set a variable for use in an expression.
 */
void le_setvar(char *name, double value)
{
    if (!L)
    return;
    lua_pushnumber(L,value);
    lua_setglobal(L,name);
}

/* Retrieve the current value of a variable.
 */
double le_getvar(char *name)
{
    double ret;

    if (!L)
    return 0;
    lua_getglobal(L,name);
    ret = (double)lua_tonumber(L,-1);
    lua_pop(L,1);
    return ret;
}

Remarks

The above sample consists of 189 lines of code total, including a spattering of comments, blank lines, and the demonstration. Not bad for a quick function evaluator that knows how to evaluate reasonably arbitrary expressions of one variable, and has rich library of standard math functions at its beck and call.

You have a Turing-complete language underneath it all, and it would be an easy extension to allow the user to define complete functions as well as to evaluate simple expressions.

RBerteig
This is similar to my ae: http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#ae
lhf
@lhf, no real surprise there of course... I had seen that in your list of useful bindings and utilities in the past, but I don't recall if I've actually used it. If I'd remembered it was there, I probably would have pointed to it instead of tossing this sample together quickly.
RBerteig
No problem. Having several examples of how to use the Lua C API is probably more helpful to the OP. OTOH, my ae does exhibit some techniques that could be called advanced, such as using reader functions to avoid build a string dynamically, for instance. It also opens the math library in the global scope, which is what you'd expect in an expression evaluator, ie, sin, not math.sin.
lhf
I edited in a pointer to ae, and a recommendation to look at it for its more advanced usage of the Lua API. The more I use Lua for things like this, the more impressed I am at the ease with which they can be done.
RBerteig