The ILs emitted by C# compiler (VS2008 sp1) will be almost equivalent for both cases (even in Debug and Release builds).
However, if you need to add parameterized constructors that take List<MyOtherClass>
as an argument, it will be different (especially, when you will create a significantly large number of objects with such constructors).
See the following examples to see the differences (you can copy&past to VS and build it to see ILs with Reflector or ILDASM).
using System;
using System.Collections.Generic;
namespace Ctors
{
//Tested with VS2008 SP1
class A
{
//This will be executed before entering any constructor bodies...
private List<string> myList = new List<string>();
public A() { }
//This will create an unused temp List<string> object
//in both Debug and Release build
public A(List<string> list)
{
myList = list;
}
}
class B
{
private List<string> myList;
//ILs emitted by C# compiler are identicial to
//those of public A() in both Debug and Release build
public B()
{
myList = new List<string>();
}
//No garbage here
public B(List<string> list)
{
myList = list;
}
}
class C
{
private List<string> myList = null;
//In Release build, this is identical to B(),
//In Debug build, ILs to initialize myList to null is inserted.
//So more ILs than B() in Debug build.
public C()
{
myList = new List<string>();
}
//This is identical to B(List<string> list)
//in both Debug and Release build.
public C(List<string> list)
{
myList = list;
}
}
class D
{
//This will be executed before entering a try/catch block
//in the default constructor
private E myE = new E();
public D()
{
try
{ }
catch (NotImplementedException e)
{
//Cannot catch NotImplementedException thrown by E().
Console.WriteLine("Can I catch here???");
}
}
}
public class E
{
public E()
{
throw new NotImplementedException();
}
}
class Program
{
static void Main(string[] args)
{
//This will result in an unhandled exception.
//You may want to use try/catch block when constructing D objects.
D myD = new D();
}
}
}
Note: I did not change any optimization flag when switching to Release build.