I'm relatively new to Javascript, and although I know how to use it, I don't really understand the mechanics behind it. Bear with me here.
I need to write a small app that creates a chart (in SVG) based on data I take in as an XML file. I found PlotKit, which does exactly what I need, except that it's written in Javascript, while my current program is written in c#. I did some googling and found a few articles which explain how to evaluate simple Javascript code using the .NET VsaEngine class. Unfortunately, I have absolutely no idea how to use the VsaEngine to execute more complicated Javascript that requires references to other files. Basically, all I want is for c# to be able to call something like this as Javascript:
var layout = new PlotKit.Layout("bar", {});
layout.addDataset("data", [[0, 0], [1, 1], [2, 2]]);
layout.evaluate();
var canvas = MochiKit.DOM.getElement("graph");
var plotter = new PlotKit.SVGRenderer(canvas, layout, {});
var svg = SVGRenderer.SVG();
And get back the SVG string for the chart. I have no idea how to make it so that the above script knows where to look for all of the necessary objects. If I were to make a web page to do this, I would just add a few script headers referencing /plotkit/Layout.js, /plotkit/Canvas.js, etc., the Javascript would work fine.
If anyone could explain exactly how I would use PlotKit through C#, or could explain a more effective way to do this, I would really appreciate it.
EDIT: I realize I wasn't too clear with this question - I need my c# program to emulate a Javascript engine and use the PlotKit library without actually running a web browser. Is there any way to do this?