I was reading and found this code as an aswer to a question
public List<T> LoadPlugin<T>(string directory)
{
Type interfaceType = typeof(T);
List<T> implementations = new List<T>();
//TODO: perform checks to ensure type is valid
foreach (var file in System.IO.Directory.GetFiles(directory))
{
//TODO: add proper file handling here and limit files to check
//try/catch added in place of ensure files are not .dll
try
{
foreach (var type in System.Reflection.Assembly.LoadFile(file).GetTypes())
{
if (interfaceType.IsAssignableFrom(type) && interfaceType != type)
{
//found class that implements interface
//TODO: perform additional checks to ensure any
//requirements not specified in interface
//ex: ensure type is a class, check for default constructor, etc
T instance = (T)Activator.CreateInstance(type);
implementations.Add(instance);
}
}
}
catch { }
}
return implementations;
}
and it got me wondering what the best way to unit test this code would be?