Hi,
(I'm using VS++2005)
I put edit box control (with ID - ID_edit_box) on my dialog, and associate (with handler wizard) two varibles for it: control (c_editbox) and value (v_editbox) variable. Also I associate handler function OnEnChangeedit_box with that edit box control. Suppose that we may enter just one digit in edit box, and that digit can be 0 or 1. If we enter some other value - what I want is that content of that edit box is automaticaly cleared, so user can't see that he type anything (in other words user can not enter anything except 0/1 in edit box). I do that check in onEnChangeedit_box function. Here is the code:
void CSDRDlg::OnEnChangeedit_box() { CWnd* pWnd; CString edit_box_temp;
pWnd = GetDlgItem(ID_edit_box); pWnd->GetWindowText(edit_box_temp);
if ((edit_box_temp == "0" || edit_box_temp == "1") {...do something - i.e. setfocus on some other edit box } else { pWnd->SetWindowText(""); // clear the content of edit box //... any other statement below will not be executed because the //above line cause again call of this function } } I debug and discover that line: "pWnd->SetWindowText("");" cause infinite loop because we change control content in this function which truggers again her call.
But I change above code like this: void CSDRDlg::OnEnChangeedit_box() { UpdateData(TRUE); if ((v_editbox == "0" || v_editbox== "1") {...do something - i.e. setfocus on some other edit box } else { v_editbox = ""; UpdateData(FALSE); } }
and that works what I want but can someone explain to me why when we call v_editbox = ""; UpdateData(FALSE); that dont cause infinite loop.
Best regards