I used the point "a" as "Anton" suggested, I developed two versions for one class, first one using Win32 APIs and second uses WindowsIdentity class
Version 1:
class UserImpersonation:IDisposable
{
[DllImport("advapi32.dll")]
public static extern int LogonUser(String lpszUserName,
String lpszDomain,
String lpszPassword,
int dwLogonType,
int dwLogonProvider,
ref IntPtr phToken);
[DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern int DuplicateToken(IntPtr hToken,
int impersonationLevel,
ref IntPtr hNewToken);
[DllImport("advapi32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool RevertToSelf();
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern bool CloseHandle(IntPtr handle);
const int LOGON32_PROVIDER_DEFAULT = 0;
const int LOGON32_LOGON_INTERACTIVE = 2;
WindowsImpersonationContext wic;
string _userName;
string _domain;
string _passWord;
public UserImpersonation(string userName, string domain, string passWord)
{
_userName = userName;
_domain = domain;
_passWord = passWord;
}
public bool ImpersonateValidUser()
{
WindowsIdentity wi;
IntPtr token = IntPtr.Zero;
IntPtr tokenDuplicate = IntPtr.Zero;
if (RevertToSelf())
{
if (LogonUser(_userName, _domain, _passWord, LOGON32_LOGON_INTERACTIVE,
LOGON32_PROVIDER_DEFAULT, ref token) != 0)
{
if (DuplicateToken(token, 2, ref tokenDuplicate) != 0)
{
wi = new WindowsIdentity(tokenDuplicate);
wic = wi.Impersonate();
if (wic != null)
{
CloseHandle(token);
CloseHandle(tokenDuplicate);
return true;
}
}
}
}
if (token != IntPtr.Zero)
CloseHandle(token);
if (tokenDuplicate != IntPtr.Zero)
CloseHandle(tokenDuplicate);
return false;
}
#region IDisposable Members
public void Dispose()
{
if(wic != null)
wic.Dispose();
RevertToSelf();
}
#endregion
}
Version2 (from MSDN with small changes)
class UserImpersonation2:IDisposable
{
[DllImport("advapi32.dll")]
public static extern bool LogonUser(String lpszUserName,
String lpszDomain,
String lpszPassword,
int dwLogonType,
int dwLogonProvider,
ref IntPtr phToken);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern bool CloseHandle(IntPtr handle);
WindowsImpersonationContext wic;
IntPtr tokenHandle;
string _userName;
string _domain;
string _passWord;
public UserImpersonation2(string userName, string domain, string passWord)
{
_userName = userName;
_domain = domain;
_passWord = passWord;
}
const int LOGON32_PROVIDER_DEFAULT = 0;
const int LOGON32_LOGON_INTERACTIVE = 2;
public bool ImpersonateValidUser()
{
bool returnValue = LogonUser(_userName, _domain, _passWord,
LOGON32_LOGON_INTERACTIVE, LOGON32_PROVIDER_DEFAULT,
ref tokenHandle);
Console.WriteLine("LogonUser called.");
if (false == returnValue)
{
int ret = Marshal.GetLastWin32Error();
Console.WriteLine("LogonUser failed with error code : {0}", ret);
return false;
}
Console.WriteLine("Did LogonUser Succeed? " + (returnValue ? "Yes" : "No"));
Console.WriteLine("Value of Windows NT token: " + tokenHandle);
// Check the identity.
Console.WriteLine("Before impersonation: "
+ WindowsIdentity.GetCurrent().Name);
// Use the token handle returned by LogonUser.
WindowsIdentity newId = new WindowsIdentity(tokenHandle);
wic = newId.Impersonate();
// Check the identity.
Console.WriteLine("After impersonation: "
+ WindowsIdentity.GetCurrent().Name);
return true;
}
#region IDisposable Members
public void Dispose()
{
if(wic!=null)
wic.Undo();
if (tokenHandle != IntPtr.Zero)
CloseHandle(tokenHandle);
}
#endregion
}
How to use (both are the same)
const string file = @"\\machine\test\file.txt";
using (UserImpersonation user = new UserImpersonation("user", "domain", "password"))
{
if (user.ImpersonateValidUser())
{
StreamReader reader = new StreamReader(file);
Console.WriteLine(reader.ReadToEnd());
reader.Close();
}
}