I'd like to know more about the context in which you need it since it seems to me that you should already know what property you are working with in the property accessor. If you must, though, you could probably use MethodBase.GetCurrentMethod().Name and remove anything after get_/set_
.
Update:
Based on your changes, I would say that you should use inheritance rather than reflection. I don't know what data is in your dictionary, but it seems to me that you really want to have different Car classes, say Sedan, Roadster, Buggy, StationWagon, not keep the type in a local variable. Then you would have implementations of methods that do the proper thing for that type of Car. Instead of finding out what kind of car you have, then doing something, you then simply call the appropriate method and the Car object does the right thing based on what type it is.
public interface ICar
{
void Drive( decimal velocity, Orientation orientation );
void Shift( int gear );
...
}
public abstract class Car : ICar
{
public virtual void Drive( decimal velocity, Orientation orientation )
{
...some default implementation...
}
public abstract void Shift( int gear );
...
}
public class AutomaticTransmission : Car
{
public override void Shift( int gear )
{
...some specific implementation...
}
}
public class ManualTransmission : Car
{
public override void Shift( int gear )
{
...some specific implementation...
}
}