It was possible to smash those cars into pieces and even split them. While thinking about it, how did they do it? What were the basic algorithms they used? Anyone knows?
All I remember the game had a quite springy feel and that it ran well on pentium 2. Also it weren't looking like accurate at all, just fun. It was fun to scrap those cars.
I guess it was some kind of spring physics combined with some vertex collision and transformation algorithms. Could you supply me with details?