I'm making an XNA game and have run into a small problem figuring out a bit of vector math.
I have a class representing a 2D object with X and Y integer coordinates and a Rotation float. What I need is to have a Vector2 property for Position that gets and sets X and Y as a Vector2 that has been transformed using the Rotation float. This way I can just do something like;
Position += new Vector2((thumbstick.X * scrollSpeed), -(thumbstick.Y * scrollSpeed));
and the object will move in it's own upward direction, rather than the View's upward direction.
So far this is what I have...I think the set is right, but for += changes it needs a get as well and the answer just isn't coming to me right now... >.>
public Vector2 Position
{
get
{
// What goes here? :S
}
set
{
X = value.X * (int)Math.Cos(this.Rotation);
Y = value.Y * (int)Math.Cos(this.Rotation);
}
}