A perhaps slightly off-topic subject, but Maya is giving me serious grief on a specific scale translation matrix transformation, and I have nowhere else to turn.
Everything works fine with my Maya .ma (Maya ASCII) importer until Maya descides to add an .spt attribute (typically setAttr ".spt" -type "double3" 1 2 3 ;
). From this somewhat vague documentation I came to the conclusion that the three .spt values go into the scale translate matrix.
I would very, very much appreciate any pointers you could give me on how to handle .spt in my matrix transformations!