To summarize: Yes, that is valid in C, although being illegal in C++. The latter contains this note which explains the difference
Change: In C++, types may not be defined in return or parameter types. In C, these type definitions are allowed
Example:
void f( struct S { int a; } arg ) {} // valid C, invalid C++
enum E { A, B, C } f() {} // valid C, invalid C++
- Rationale: When comparing types in different compilation units, C++ relies on name equivalence when C relies on structural equivalence. Regarding parameter types: since the type defined in an parameter list would be in the scope of the function, the only legal calls in C++ would be from within the function itself.
- Effect on original feature: Deletion of semantically well-defined feature.
- Difficulty of converting: Semantic transformation. The type definitions must be moved to file scope, or in header files.
- How widely used: Seldom. This style of type definitions is seen as poor coding style.
The structural equivalence in C is done by the concept of "type compatibility". This allows C to treat many types as if they were identical, even though they are theoretically distinct - because they are declared in two different translation units. In C++, this concept doesn't exist, because types have linkage and are matched to the same entity (i.e to allow member functions to link against each other).
Note that the above cited explanation is based off C89, which did not consider the tag name of a struct in determining type compatibility. In a C89 draft, the relevant text reads as the following:
Moreover, two structure, union, or enumeration types declared in separate translation units are compatible if they have the same number of members, the same member names, and compatible member types; for two structures, the members shall be in the same order;
In C99, type checking is more stricter: If one struct has a tag name, the other struct declaration has to have that same tag name. So in your unnamed union type case, to declare a function in another TU that has a compatible type, you would need an unnamed union again if you want to have valid C99 code (without undefined behavior) - you cannot "trick" around, and use a named union in one TU, and an unnamed union in another TU. It looks to me that this "trick" is valid for C89, though. C99 TC3 6.2.7/1
:
Moreover, two structure, union, or enumerated types declared in separate translation units are compatible if their tags and members satisfy the following requirements: If one is declared with a tag, the other shall be declared with the same tag. If both are complete types, then the following additional requirements apply: there shall be a one-to-one correspondence between their members such that each pair of corresponding members are declared with compatible types, and such that if one member of a corresponding pair is declared with a name, the other member is declared with the same name. For two structures, corresponding members shall be declared in the same order.
The way you want to do it doesn't work. Calling a function will convert the arguments to the type of the parameters as if by normal assignment.
So for this to work, you will have to have an argument that's compatible with the parameter type. For two unions declared in the same translation unit, this means that their type must equal - that's the only way you can come up with a compatible type within the same translation unit. But this cannot work, because the declaration of the unnamed union creates an unique new type - no way to "refer back" to it using another declaration.
So, to summarize - you have to give the union type a name. To avoid creating a separate variable to pass the needed base argument, I would declare it outside the function, and create functions that give back an union you may pass over
union base_type {
uint16_t b16;
uint32_t b32;
uint64_t b64;
};
int pcg_new_state(pcg_state *s,int arch,void *mem,int sz,
union base_type base,int self_running);
union base_type base_b16(uint16_t t)
{ union base_type b; b.b16 = t; return b; }
union base_type base_b32(uint32_t t)
{ union base_type b; b.b32 = t; return b; }
union base_type base_b64(uint64_t t)
{ union base_type b; b.b64 = t; return b; }
Now, it can look like the following
pcg_new_state(...., base_b32(4211), ....);