I know that structs in .NET do not support inheritance, but its not exactly clear why they are limited in this way.
What technical reason prevents structs from inheriting from other structs?
I know that structs in .NET do not support inheritance, but its not exactly clear why they are limited in this way.
What technical reason prevents structs from inheriting from other structs?
Here's what the docs say:
Structs are particularly useful for small data structures that have value semantics. Complex numbers, points in a coordinate system, or key-value pairs in a dictionary are all good examples of structs. Key to these data structures is that they have few data members, that they do not require use of inheritance or referential identity, and that they can be conveniently implemented using value semantics where assignment copies the value instead of the reference.
Basically, they're supposed to hold simple data and therefore do not have "extra features" such as inheritance. It would probably be technically possible for them to support some limited kind of inheritance (not polymorphism, due to them being on the stack), but I believe it is also a design choice to not support inheritance (as many other things in the .NET languages are.)
On the other hand, I agree with the benefits of inheritance, and I think we all have hit the point where we want our struct
to inherit from another, and realize that it's not possible. But at that point, the data structure is probably so advanced that it should be a class anyway.
Structs do not use references (unless they are boxed, but you should try to avoid that) thus polymorphism isn't meaningful since there is no indirection via a reference pointer. Objects normally live on the heap and are referenced via reference pointers, but structs are allocated directly on the stack (unless they are boxed).
struct type in .net framework is falls under value types. Value types uses stack memory as well as size of value types is fixed.
Class like inheritance is not possible, as a struct is laid directly on the stack. An inheriting struct would be bigger then it parent, but the JIT doesn't know so, and tries to put too much on too less space. Sounds a little unclear, let's write a example:
struct A {
int property;
} // sizeof A == sizeof int
struct B : A {
int childproperty;
} // sizeof B == sizeof int * 2
If this would be possible, it would crash on the following snippet:
void DoSomething(A arg){};
...
B b;
DoSomething(b);
Space is allocated for the sizeof A, not for the sizeof B.
Imagine structs supported inheritance. Then declaring:
BaseStruct a;
InheritedStruct b; //inherits from BaseStruct, added fields, etc.
a = b; //?? expand size during assignment?
would mean struct variables don't have fixed size, and that is why we have reference types.
Even better, consider this:
BaseStruct[] baseArray = new BaseStruct[1000];
baseArray[500] = new InheritedStruct(); //?? morph/resize the array?
This seems like a very frequent question. I feel like adding that value types are stored "in place" where you declare the variable; apart from implementation details, this means that there is no object header that says something about the object, only the variable knows what kind of data resides there.
There is a point I would like to correct. Even though the reason structs cannot be inherited is because they live on the stack is the right one, it is at the same a half correct explanation. Structs, like any other value type can live in the stack. Because it will depend on where the variable is declared they will either live in the stack or in the heap. This will be when they are local variables or instance fields respectively.
In saying that, Cecil Has a Name nailed it correctly.
I would like to emphasize this, value types can live on the stack. This doesn't mean they always do so. Local variables, including method parameters, will. All others will not. Nevertheless, it still remains the reason they can't be inherited. :-)
I wanted to make this a comment but it's worth highlighting (and this is not an answer to the question, sorry)
One of the great mis-conceptions of .Net is that structs are allocated on the stack. Structs are not (always) allocated on the stack. Structs are value types, the lifetime of a value type is managed by it's 'container'. In the case of a value type declared as a local variable the container is the stack frame the value type is allocated on the stack and when the method returns the value is gone. In the case of an object the object is allocated on the heap, any value types contained by that object are also allocated on the heap as part of the objects memory and and that space gets reclaimed when the object is garbage collected.
IL is a stack-based language, so calling a method with an argument goes something like this:
When the method runs, it pops some bytes off the stack to get its argument. It knows exactly how many bytes to pop off because the argument is either a reference type pointer (always 4 bytes on 32-bit) or it is a value type for which the size is always known exactly.
If it is a reference type pointer then the method looks up the object in the heap and gets its type handle, which points to a method table which handles that particular method for that exact type. If it is a value type, then no lookup to a method table is necessary because value types do not support inheritance, so there is only one possible method/type combination.
If value types supported inheritance then there would be extra overhead in that the particular type of the struct would have to placed on the stack as well as its value, which would mean some sort of method table lookup for the particular concrete instance of the type. This would eliminate the speed and efficiency advantages of value types.
Structs do support interfaces, so you can do some polymorphic things that way.
The reason value types can't support inheritance is because of arrays.
The problem is that, for performance and GC reasons, arrays of value types are stored "inline". For example, given 'new FooType[10]{...}', if FooType is a reference type, 11 instances will be created on the GC heap (one for the array, and 10 for each instance). If FooType is instead a value type, only one instance will be created on the GC heap -- the array itself (as each array value will be stored "inline" with the array).
Now, suppose we had inheritance with value types. When combined with the above "inline storage" behavior of arrays, Bad Things happen, as can be seen in C++: http://www.parashift.com/c++-faq-lite/proper-inheritance.html#faq-21.4
Consider this pseudo-C# code:
struct Base { public int A; } struct Derived : Base { public int B; } void Square(Base[] values) { for (int i = 0; i < values.Length; ++i) values [i].A *= 2; } Derived[] v = new Derived[2]; Square (v);
By normal conversion rules, a Derived[] is convertable to a Base[] (for better or worse), so if you s/struct/class/g for the above example, it'll compile and run as expected, with no problems. But if Base and Derived are value types, and arrays store values inline, then we have a problem.
We have a problem because Square() doesn't know anything about Derived, it'll use only pointer arithmetic to access each element of the array, incrementing by a constant amount (sizeof(A)). The assembly would be vaguely like:
for (int i = 0; i < values.Length; ++i) { A* value = (A*) (((char*) values) + i*sizeof(A)); value->A *= 2; }
(Yes, that's abominable assembly, but the point is that we'll increment through the array at known compile-time constants, without any knowledge that a derived type is being used.)
So, if this actually happened, we'd have memory corruption issues. Specifically, within Square() values[1].A*=2 would actually be modifying values[0].B!
Try to debug THAT!
Structs are allocated on the stack. This means the value semantics are pretty much free, and accessing struct members is very cheap. This doesn't prevent polymorphism.
You could have each struct start with a pointer to its virtual function table. This would be a performance issue (every struct would be at least the size of a pointer), but it's doable. This would allow virtual functions.
What about adding fields?
Well, when you allocate a struct on the stack, you allocate a certain amount of space. The required space is determined at compile time (whether ahead of time or when JITting). If you add fields and then assign to a base type:
struct A
{
public int Integer1;
}
struct B : A
{
public int Integer2;
}
A a = new B();
This will overwrite some unknown part of the stack.
The alternative is for the runtime to prevent this by only writing sizeof(A) bytes to any A variable.
What happens if B overrides a method in A and references its Integer2 field? Either the runtime throws a MemberAccessException, or the method instead accesses some random data on the stack. Neither of these is permissible.
It's perfectly safe to have struct inheritance, so long as you don't use structs polymorphically, or so long as you don't add fields when inheriting. But these aren't terribly useful.