What is the best way to make a fade away after a given amount of time (without using some of the javascript libraries available). I'm looking for a very lightweight solution here not requiring a huge javascript library to be send to the browser.
Not sure why you'd be so against using something like jQuery, which would make accomplishing this effect all but trivial, but essentially, you need to wrap a series of changes to the -moz-opacity, opacity, and filter:alpha CSS rules in a setTimeout().
Or, use jQuery, and wrap a fadeOut() call in setTimeout. Your choice.
These days, I would always use a library for that -- the progress they've made has been phenomenal, and the cross-browser functionality alone is worth it. So this answer is a non-answer. I'd just like to point out that jQuery is all of 15kB.
I know you're down on libraries, but I'd recommend taking a look at moo.fx: http://moofx.mad4milk.net/ - I think it's like 3k.
jQuery is pretty damn small too.
Use setTimeout with the initial time to trigger the fade routine and then use setTimeout with low timer to step through the opacity level of the image until it's gone.
However, jQuery can get down to about 15k and is a one-time download for the client so I wouldn't call it huge.
Here's some javascript that does it. I found it on a javascript tutorial web site somewhere (which I was unable to find again) and modified it.
var TimeToFade = 200.0;
function fade(eid)
{
var element = document.getElementById(eid);
if(element == null) return;
if(element.FadeState == null)
{
if(element.style.opacity == null || element.style.opacity == ''
|| element.style.opacity == '1') {
element.FadeState = 2;
} else {
element.FadeState = -2;
}
}
if(element.FadeState == 1 || element.FadeState == -1) {
element.FadeState = element.FadeState == 1 ? -1 : 1;
element.FadeTimeLeft = TimeToFade - element.FadeTimeLeft;
} else {
element.FadeState = element.FadeState == 2 ? -1 : 1;
element.FadeTimeLeft = TimeToFade;
setTimeout("animateFade(" + new Date().getTime()
+ ",'" + eid + "')", 33);
}
}
function animateFade(lastTick, eid)
{
var curTick = new Date().getTime();
var elapsedTicks = curTick - lastTick;
var element = document.getElementById(eid);
if(element.FadeTimeLeft <= elapsedTicks) {
element.style.opacity = element.FadeState == 1 ? '1' : '0';
element.style.filter = 'alpha(opacity = '
+ (element.FadeState == 1 ? '100' : '0') + ')';
element.FadeState = element.FadeState == 1 ? 2 : -2;
element.style.display = "none";
return;
}
element.FadeTimeLeft -= elapsedTicks;
var newOpVal = element.FadeTimeLeft/TimeToFade;
if(element.FadeState == 1) {
newOpVal = 1 - newOpVal;
}
element.style.opacity = newOpVal;
element.style.filter = 'alpha(opacity = ' + (newOpVal*100) + ')';
setTimeout("animateFade(" + curTick + ",'" + eid + "')", 33);
}
The following html shows how it works:
<html><head>
<script type="text/javascript" src="fade.js"></script>
</head><body>
<div id="fademe" onclick="fade( 'fademe' )">
<p>This will fade when you click it</p>
</div>
</body></html>
Try the YUI (Yahoo User Interface) Animation library: http://developer.yahoo.com/yui/animation/
Don't reinvent the wheel. Libraries are our friends. :-)