I wrote a very simple newbie app with a 6-sided polyhedron (a "box") which rotates 180 degrees when I click a button. and then rotates back again on the next click. Every rotation grabs another 90MB and it doesn't let go until I close the app. The box is defined in the XAML. The Storyboard, DoubleAnimation and PropertyPath, etc, are all created ONCE, in the constructor. The button code looks like this:
private void button_Storyboard1_Click(object sender, RoutedEventArgs e)
{
GC.Collect();
if (_bFront)
{
_myDoubleAnimation.From = 0;
_myDoubleAnimation.To = 180;
_bFront = false;
}
else
{
_myDoubleAnimation.From = 180;
_myDoubleAnimation.To = 0;
_bFront = true;
}
_myDoubleAnimation.Duration = _Duration;
Storyboard.SetTargetName(_myDoubleAnimation, "rotate_me");
Storyboard.SetTargetProperty(_myDoubleAnimation, _PropP);
_sb.Children.Add(_myDoubleAnimation);
_sb.Begin(this.viewport3D1);
}
After a few rotations I'm out of memory! What's going on?
Thanks in advance!!