Summary:
What models and diagrams have you included and/or delivered in your TD -design vs -development, and why?
Details:
New 4-developer project, in a shop where we're gradually making progress in getting management to graduate from "buy in" to "action" in the TDD adoption/expectation. I'm (a developer) wanting test-driven design for the new project. Management's willing to allow test-driven development -- after some models and diagrams are created (these will complement UI mockups to convey detailed design to the customer before significant development begins).
So, given that context, what models and diagrams would you consider reasonable? This project's deliverable is a webapp which is neither trivial nor overly complex. We have a requirements document (vague at times, but a good start for writing tests against).
But the TDD experience I've had so far (one very-low-defect project I solo'd w/ TDD, and some design-maturing peer test authoring here and there) leaves me wanting to proceed next to test-driven design.
The process of creating the models/diagrams (it's looking like we'll deliver some class models and a few high-level use cases and sequence diagrams) seems to give us (developers) no design insight that TDD wouldn't, and they're technical/complex enough that I fear any non-developer will effectively ignore them (read: blindly accept them) when they're presented them.
Where do you draw the line between including and excluding models and diagrams in TD -design vs -development?