I'm messing around with game loops and going to create some games as practice.
Currently I have a steady game loop up where the game is updated as fast as possible and the rendering is updated x times a second (25 currently)
The rendinging method is basically a draw + Console.Clear() and at very high updates the display becomes very jittery since it's not finished drawing when Console.Clear() hits.
Is there a better way of doing something like this?
Can I write whatever data to the console and then replace it with some other data?