Hi,
I've got a method that transforms a number of cylinders. If I run the method a second time it transforms the cylinders from their original position rather than their new position.
Is there anyway of 'applying' the transformation so that it changes the underlying values of the cylinders so that I can re-transform from the new values?
Can anyone assist?
Cheers,
Andy
void TransformCylinders(double angle)
{
var rotateTransform3D = new RotateTransform3D { CenterX = 0, CenterY = 0, CenterZ = 0 };
var axisAngleRotation3D = new AxisAngleRotation3D { Axis = new Vector3D(1, 1, 1), Angle = angle };
rotateTransform3D.Rotation = axisAngleRotation3D;
var myTransform3DGroup = new Transform3DGroup();
myTransform3DGroup.Children.Add(rotateTransform3D);
_cylinders.ForEach(x => x.Transform = myTransform3DGroup);
}