Hello all,
I would like to develop a simple point&click game in C# with the default drawing libraries...no openGL/SDL/Tao for this project.
Suffice to say, I am curious as to the best ways to draw clickable images in layers on a form.
Ideally, I would have
1) Environment layer (pathways, doors, etc)
2) Object layer (items)
3) Character layer (enemies)
Ideally, the layers beneath other layers would still be viewable, so I could still see the environment underneath an object (so whatever component I use to draw the object to the form needs to be transparent).
This game is going to be tile based...so I will be generating a 2D array of some sort of component and putting those onto the form. The question is, what component should I use? A friend has recommended to generate panels and drop those onto the form and use the background image property, but is there a better way?
I know that this is not the ideal way to develop...this is more of a prototype for myself. Later on I will probably move it to Tao if I get anywhere, but for now (ie, the next year or so), I would like to keep it extremely simple.