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1121

answers:

8

I just want to draw simple 2D objects like circle, line, square etc in C#. How do I do that? Back in the Turbo C++ days I remember initializing some graphics library for doing the same. Do I need to do something similar in .NET? Is it any different for 3D objects? Will things like DirectX make this any easier? Any links to tutorials or samples much appreciated.

+1  A: 

Check out the System.Drawing namespace: http://msdn.microsoft.com/en-us/library/system.drawing.aspx

Keith
A: 

Look at the System.Drawing Namespace

klabranche
A: 

You need to use GDI+.

How you do it depends slightly on what you want to draw on. You can draw on a control or a form, or you can draw on an image object. Either way, you need a System.Drawing.Graphics object which I believe is located in System.Drawing.dll.

You can instantiate a new Bitmap class and call Graphics.FromImage(myImage), and then draw using the methods on the Graphics object you just created. If you want to draw on a form or control just override the OnPaint method and look for the Graphics property on the EventArgs class.

More information on System.Drawing namespace here: http://msdn.microsoft.com/en-us/library/system.drawing.aspx

Max Schmeling
You can't instantiate a new Image, but you can instantiate a new Bitmap.
MusiGenesis
Ah yes, thanks for the clarification. I knew that, but forgot.
Max Schmeling
A: 

Read about GDI, GDI+, System.Drawing namespace, for example here.
DirectX is not something you would use to draw simple shapes, rather render complicated 3D stuff, also, using DX Api under C# is a bit trickier (although not that hard).

Ravadre
A: 

Look for Managed Direct3D graphics API in .NET Source

Myra
+1  A: 

As others have said, check out System.Drawing. (I'm only repeating that for completeness.) System.Drawing exposes the GDI+ Windows drawing library to your application.

A good tutorial to get you jump-started with System.Drawing and GDI+ can be found at C# Corner.

Some important items to note:

  1. Many GDI+ objects implement the IDisposable interface, and therefore should be wrapped in using blocks. Be sure you follow the appropriate disposal conventions; failing to dispose GDI+ objects can result in really nasty side effects for your app. (GDI+ objects in .NET correspond to their underlying Windows API equivalents.)
  2. APIs such as DirectX are extremely complex, and for good reason. They're designed not for simple shapes, but rather for complex, highly-performant and highly-interactive multimedia applications. (In other words, games, typically.) You can access DirectX through the Managed DirectX interfaces, but again, it's probably overkill for your direct purposes.
  3. If you are interested in an easier way to work with DirectX, XNA is the way to go. However, this is very much a gaming-specific library, and again is likely to be overkill.
John Rudy
+4  A: 

Here's a simple code sample that will get you started (assumes you have a PictureBox named pictureBox1):

Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
    g.DrawLine(new Pen(Color.Red), 0, 0, 10, 10);
}
pictureBox1.Image = bmp;

The graphics object has a bunch of other drawing methods, and Intellisense will show you how to call them.

MusiGenesis
A: 

GDI+ using System.Drawing

amy