I'm new to Objective-C, Cocoa, Xcode and Interface Builder. I've got some C background in the past, as well as a fair amount of RealBASIC experience.
I'm working through Mark and LaMarche's iPhone 3 Dev book and I'm really just sort of stunned about how tedious some things are. Maybe someone can shed some light on this for me. My question really is, why does the process for seemingly simple actions involve such a complicated number of steps? Is there a benefit to the complexity which I'll come to love later? Or is it just a brute fact that is unavoidable?
For example, in RealBASIC, if I want a slider's value displayed in a text box, I simply add:
myTextBox.text = mySlider.value
to the slider's Changed event. I can program this in well under 1 minute.
In Xcode/Interface Builder, I have to physically type a declaration for both the text box and the slider, then type a property/outlet declaration for each as well, then create a method declaration and implementation for the ValueChanged even, then set up a (relatively) complicated typecast of the slider's integer value into an NSString using initWithFormat. I then have to return to Interface Builder to link up the controls with the control and method outlets I typed in. I don't see how this can be done in much less than 10 minutes. Maybe 5.
So, what's the benefit of this? Why doesn't Interface Builder automatically create, or at least suggest, control declarations and @property statements, as well as method declarations and implementations? Why can't double-clicking a slider in IB offer you a list of events and offer to automatically insert a skeleton method into your .h and .m file? And why does IB even have to be a separate application?
I'm willing to accept that some of this is my unfamiliarity with all things Xcode, but is this really as efficient as the development environment can be?
My apologies if this is a dead-horse, flame-bait topic with opposing sides on full aggro. If so, please just say "yes, that it is" and move on.
Thanks, -Rob