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I'm recollecting info for build a render farm manager. I have almost everything except the info about how actually render the image, in the best possible way.

The project will be for use inside a gov agency and need, at least, support for 3D Max, maya, Blender. Will manage several dozens of 8 Cores/8 GIb of render nodes.

This will be used for students.

I want to know:

  • How get the original scenewith all the requiered materials and realted art-work
  • When i get the files, how change the paths to the ones available in the farm. For example, the user have c:\output but in the farm is //server/output
  • Best way for submit the scene. I have some test in 3D Max with the command line, but wonder if that is how is done in the professional render farms

If exist good examples of open-source manager (I can read .NET, delphi, Python,Java)

Or exist a API to reuse?