Make sure each thread locks the myDownloadList when accessing it. You could use recursion to keep getting the latest one, then when the list is 0 it can just stop the function.
See the example below.
public static List<string> MyList { get; set; }
public static object LockObject { get; set; }
static void Main(string[] args)
{
Console.Clear();
Program.LockObject = new object();
// Create the list
Program.MyList = new List<string>();
// Add 100 items to it
for (int i = 0; i < 100; i++)
{
Program.MyList.Add(string.Format("Item Number = {0}", i));
}
// Start Threads
for (int i = 0; i < 5; i++)
{
Thread thread = new Thread(new ThreadStart(Program.PopItemFromStackAndPrint));
thread.Name = string.Format("Thread # {0}", i);
thread.Start();
}
}
public static void PopItemFromStackAndPrint()
{
if (Program.MyList.Count == 0)
{
return;
}
string item = string.Empty;
lock (Program.LockObject)
{
// Get first Item
item = Program.MyList[0];
Program.MyList.RemoveAt(0);
}
Console.WriteLine("{0}:{1}", System.Threading.Thread.CurrentThread.Name, item);
// Sleep to show other processing for examples only
System.Threading.Thread.Sleep(10);
Program.PopItemFromStackAndPrint();
}