I would write this as:
- (void) testCall: (int *) aMatrice;
Doing so allows you to avoid multiple mallocs and the math to calculate a single offset in a linear array based on x, y coordinates in a 2D array is trivial. It also avoids the multiple mallocs implied by int** and the limitations of 2D array syntax perpetuated by the language.
So, if you wanted a 4x5 array, you might do:
#define WIDTH 4
#define HEIGHT 5
#define INDEXOF(x,y) ((y*WIDTH) + x)
int *myArray = (int *) malloc(sizeof(int) * 5 * ELEMS_PER_ROW
You could then initialize the array linearly or with a nested for loop:
for(int x=0; x<width; x++)
for(int y=0; y<height; y++)
myArray[INDEXOF(x,y)] = ... some value ...;
And you would pass it to the method like:
[foo testCall: myArray];
Though you might want to also carry along the width and the height or, better yet, create a IntMatrix subclass of NSObject that wraps all of the pointer arithmetic and storage beyind a nice clean API.
(all code typed into SO)