views:

882

answers:

4

Any documents or articles that contain design guidelines for creating mobile phone applications? How applications should be built for ideal user experiences.

  • User Interface & Keypad
  • Graphics
  • Languages

Links from specific manufacturers are also welcome.

A: 

Some application design wisdom:

  • behaviour is consistent or predictable
  • feedback is provided
  • the user's memory is not strained
  • dialogue is task-oriented
Jenko
+4  A: 
  • Help the user avoid laborious text-entry (this applies to all phones except my beloved Samsung i760 and all other phones with a full physical keyboard)
  • Keep the screens as sparse and simple as possible - avoid the urge to cram as many controls and as much text and graphics onto a form as will fit
  • Don't write applications like "Shake the Baby"
  • Remember to test your application outside in full sunlight - mobile apps are a lot like vampires
  • Avoid device- and manufacturer-specific code whenever possible
MusiGenesis
+1 for Avoid device- and manufacturer-specific code whenever possible.:)
Sunny
+1  A: 
  • high contrast (sunlight issue that MusiGenesis mentioned)
  • I tend to prefer 100% widths on everything to accommodate for multiple widths
  • For larger projects, I'll incorporate WURFL to at least get the device's screen dimensions and adjust necessary pieces like font size and or fixed-width graphics
jmccartie
+2  A: 

Microsoft's design guidelines for Windows Mobile applications is fairly okay and makes sense for most mobile applications in general: Design Guidelines

Jan